Mending Spirit (5e Feat)
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Mending Spirit (Feat)
Prerequisite: You must be a Dragon Clan Namekian
You have developed rare powers among the Dragon Clan, the power to mend and heal. You gain the following abilities and benefits.
- +1 to Wisdom
- You now know the Mending cantrip. Wisdom is your spellcasing modifier for this spell.
- Healing Spirit- You can heal others with the power of your own vitality. As an action, you may expend 1 of your own Hit die to heal 1 creature within 5ft of you. The creature is then healed your 1 Hit die you expended + your proficiency bonus. You may only use 1 Hit die per action. If you have no more Hit die to expend, you cannot heal.
For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him after a tough battle. He then uses move action to get within 5ft of him, then he uses his action to expend 1 of his Hit die to heal his friend 1d6+3. He now has 4 Hit die left and his turn ends.
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Facts about "Mending Spirit (5e Feat)"
Author | Iskerbabble + |
Canon | true + |
Identifier | 5e Feat + |
Is Feat | true + |
Prerequisite | You must be a Dragon Clan Namekian + |
Rating | Unrated + |
Summary | You have developed rare powers among the Dragon Clan, the power to mend and heal + |
Title | Mending Spirit + |