Telekinetic Blademaster (3.5e Alternate Class Feature)

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Telekinetic Blademaster

Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wield weapon telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.

Class: Brave Fighter

Level: 1st, 3rd, 5th

Replaces: 1st Level Bonus Feat, Armor Mastery, Weapon Mastery, Rapid Attack

Benefit: A Telekinetic Blademaster gain the following class feature:

Skills: A Telekinetic Blademaster add Knowledge (Arcana) to her class list and has access to Occult skill unlock. However she no longer has Ride as a class skill.

Minor Telekinesis (Sp): A telekinetic blademaster is capable of short range telekinesis, firstly this grant the ability to use mage hand as a psychic spell-like ability at-will. At 5th level she can also use greater mage handSpC as a psychic spell-like ability at-will.

Telekinetic Weapon (Su): A telekinetic blademaster wields her weapon with her short range telekinesis, she requires proficiency with the weapon in hand to do so. While doing so she uses her Dexterity instead of her Strength to calculate her attack roll and add Intelligence instead of her Strength to damage. Her telekinesis allows her to use her Intelligence to calculate her carrying capacity and any strength requirement of any weapon she wields. This ability only applies to melee and thrown weapons.

While the weapons float close to her hands as they are telekinetically wielded, the hands wielding the weapon are still considered occupied and the weapons may be disarmed as normal. You may use your Intelligence instead of your Strength for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.

Despite its name and nature, Telekinetic Weapon applies to unarmed strikes. Instead of floating, the telekinetic blademaster manipulate surge of telekinetic energy to strike her foes.

Attune Armor (Su): At 3rd level a telekinetic blademaster gains Armor Mastery as normal. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour after resting, she needs to be proficient with it otherwise the process fails. She may only be attuned to a single suit of armor at any time, and only the suit of armor she attuned to gain the benefits of armor mastery. In addition to the normal benefits of armor mastery, a telekinetic blademaster can telekinetically assemble or disassemble her armor on herself, donning or removing it as a 1 round action without any external aid required.

Telekinetic Tricks (Su): At 5th level a telekinetic blademaster is able to perform unique telekinetic tricks. At the start of her turn she chooses a single benefit from the list below, this only applies to weapons wielded through the telekinetic weapon ability and last until the beginning of her next turn.

  • You gain a +1 bonus to attack and damage rolls with your telekinetic weapon. This may be applied multiple times.
  • During the telekinetic blademaster’s turn, she can increase her reach with her telekinetic weapon by 5 feet.
  • She grant the Returning enhancement to any thrown telekinetic weapon, also improving its range by 10 feet. The weapon returns to her directly, even if she does not select this ability the following round.
  • She cannot be disarmed of her telekinetic weapon.
  • The hands which she wields the telekinetic weapon are not considered to be occupied.

At 9th level and each 4 levels thereafter she may choose additional tricks at the start of each of her turns.

Telekinetic Whirlwind (Su): At 6th level a Telekinetic Blademaster gains Whirlwind Attack as a bonus feat, even if she does not meet the prerequisites. The feat is only usable with weapons wielded through the telekinetic weapon. At BAB +11, when making a Whirlwind Attack attack with her telekinetic weapon she may make an additional attack at a -5 penalty. At BAB +16 she may make another additional attack, this one at a -10 penalty.




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AuthorLeziad +
ClassBrave Fighter +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryNot all fighters use sheer physical prowes
Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wield weapon telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
sheer mental prowess to damage their foes. +
TitleTelekinetic Blademaster +