Angel Bells (3.5e Soulmeld)

From Dungeons and Dragons Wiki
Revision as of 17:13, 12 August 2020 by 108.162.210.151 (talk)
Jump to: navigation, search
Homebrew.png
Author: Luigifan18 (talk)
Date Created: November 26, 2012
Status: Needs review
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Angel Bells 
Descriptors: Good, Sonic
Classes: Incarnate, Demon Hunter
Chakra: Arms, Heart, Shoulders, Soul, Throat
Saving Throw:

Every time a bell rings, an angel gets its wings.

You constantly generate ringing chimes that put good-aligned creatures at ease, granting you and all other good creatures that can hear you a +4 morale bonus on all Charisma-based checks. Evil creatures that can hear you are disturbed and take a −4 morale penalty to Charisma-based checks. However, you take a −4 penalty on Move Silently checks. That's just the price you have to pay when you wear bells.

Essentia: You gain a +2 bonus to Jump checks per point of invested essentia.  

Chakra Bind (Throat)

You may unshape this soulmeld to cast holy word as the spell. Your caster level equals your meldshaper level. Save DC is calculated normally for a soulmeld. 

Chakra Bind (Shoulders)

Wings sprout from your shoulderblades, granting you a fly speed of 60 feet plus 10 feet per point of invested essentia with average maneuverability. 

Chakra Bind (Heart)

You may unshape this soulmeld to teleport (as the greater teleport spell) up to 1,000 feet per point of invested essentia. 

Chakra Bind (Arms)

Your arms become winglike. These wings do not interfere with your weapon usage, and can be raised as a barrier to grant you a +5 shield bonus to AC when using the total defense option. You have a fly speed of twice your land speed, with poor maneuverability, and you need a running start (as if making a Jump check) in order to take off. (Actually, taking off successfully does require a Jump check against a DC of 20.) 

Chakra Bind (Soul)

You and all good-aligned creatures that can hear your chimes (generally within 100 feet of you) have immunity to fear. Evil-aligned creatures that can hear you must succeed on a Will save or become frightened. Neutral-aligned creatures must succeed on a Will save or become shaken, and have a +2 bonus on their saving throws.



Back to Main Page3.5e HomebrewClass Ability Components3.5e Soulmelds

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
ClassIncarnate + and Demon Hunter +
DescriptorGood + and Sonic +
Identifier3.5e Soulmeld +
Rated ByThe bluez in the dungeon + and Leziad +
RatingRating Pending +
SummaryYou have angelic wings and bells. +
TitleAngel Bells +
TypeArms +, Heart +, Shoulders +, Soul + and Throat +