Heat-Draining Strike (3.5e Maneuver)
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Dire Winter (Strike) [Cold] | |
Level: | 3 |
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Prerequisite: | One Dire Winter maneuver |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One creature or object |
Duration: | Instantaneous and 1 round/level |
Saving Throw: | Fortitude Negate (see text) |
With a simple touch, or a proper strike, you can use your weapon as a medium to drain the heat out of your target.
As your weapon make contact with your foe, you drain a fantastic amount of heat out of them instantly. Your attack deal an additional 4d6 cold damage and the struck creature shaken for 1 round. You may deliver this strike as a touch attack with your weapon (using it reach) or with a touch, if you do you only deal the damage from this strike and no weapon damage.
Additionally, the struck creature must make a Fortitude save or lose any heat-based extraordinary or supernatural ability (such as a salamander's heat ability) for the maneuver's duration.
If you use this maneuver to strike a weapon, you suppress all fire-based enhancement on it for the maneuver's duration. This does not function on a fire-based artifact.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dire Winter
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Cold + |
Discipline | Dire Winter + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | You drain the heat out of your foe, dealing cold damage and leaving them shaken. You may extinguish heat-based ability from the struck creature. + |
Title | Heat-Draining Strike + |
Type | Strike + |