Duskmane (3.5e Monster)

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Author: Skyrock (talk)
Date Created: 27th May 2022
Status: WIP
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Duskmane


Duskmane

CR 5

N Large Magical Beast
Init/Senses +2/Low-light vision, scent; Listen 6, Spot 5
Aura <-Auras around the creature.->
AC 17, touch 11, flat-footed 15
(-1 size, +2 Dex, +6 natural)
hp 45 (6d10+18 HD); <- Damage reduction, Fast healing, Temporary HPs, etc. ->
PR/Resist <-psionic version of sr->/<-including energy resistance->
Fort/Ref/Will +8/+7/+3
Speed 50ft, fly 50ft (average)
Melee Hoof +11 (1d6+4) or
Melee Hoof +11 (1d6+4)
Space/Reach 10/5
Base Atk/Grp +6/+14
Special Actions Spell-like abilities
Abilities Str 18, Dex 14, Con 16, Int 4, Wis 12, Cha 10
SQ Discorporate, shadow blend
Feats Endurance, Run, Weapon Focus (hoof)
Advancement <- Hit Die advancement ->
Discorporate (Su) A dusk mane can become incorporeal as a standard action. In this state, it can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. It can pass through solid objects at will and always moves silently. Its AC changes to 12 (-1 size, +2 Dex, +1 deflection). Its hooves deliver incorporeal touch attacks that ignore natural armor, armor, and shields, and attack with a +9 bonus, dealing 1d6 points of damage.
Shadow Blend (Su) During any conditions other than full daylight, a duskmane can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.

Strategies and Tactics

Sample Encounters

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Lore

Society

Sample Lair

Typical Treasure

For Player Characters

Creatures As Characters

Creatures With Class Levels

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AuthorSkyrock +
Challenge Rating5 +
Identifier3.5e Monster +
NameDuskmane +
RatingUndiscussed +
SizeLarge +
SummaryA crossbreed between an ecalypse stallion and a heavy horse mare. +
TitleDuskmane +
TypeMagical Beast +