Duskmane (3.5e Monster)

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Author: Skyrock (talk)
Date Created: 27th May 2022
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Duskmane


Duskmane

CR 5

N Large Magical Beast
Init/Senses +2/Low-light vision, scent; Listen 6, Spot 5
Aura <-Auras around the creature.->
AC 17, touch 11, flat-footed 15
(-1 size, +2 Dex, +6 natural)
hp 45 (6d10+18 HD)
Fort/Ref/Will +8/+7/+3
Speed 50ft, fly 50ft (average)
Melee Hoof +11 (1d6+4) or
Melee 2 hooves +11 (1d6+4)
Space/Reach 10/5
Base Atk/Grp +6/+14
Special Actions Spell-like abilities
Abilities Str 18, Dex 14, Con 16, Int 4, Wis 12, Cha 10
SQ Discorporate, shadow blend
Feats Endurance, Run, Weapon Focus (hoof)
Advancement <- Hit Die advancement ->
Discorporate (Su) A dusk mane can become incorporeal as a standard action. In this state, it can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. It can pass through solid objects at will and always moves silently. Its AC changes to 12 (-1 size, +2 Dex, +1 deflection). Its hooves deliver incorporeal touch attacks that ignore natural armor, armor, and shields, and attack with a +9 bonus, dealing 1d6 points of damage.
Shadow Blend (Su) During any conditions other than full daylight, a duskmane can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.

EcalypsesManual of the Planes are prized but hard to get mounts, for they refuse to be tamed by any but the most skilled riders. Enterprising dwellers of the Plane of Shadow have found that they can gain a weaker but easier to tame mount by inserting a heavy horse mare in heat into a herd of ecalypses, and then re-catch the animal after it has been impregnated.

The result is a duskmane, also known as an ecorse among the humans and as an eakhursek among the illiumians. Duskmanes still are not susceptible to the regular horse training routines and resent outside control, but can subdued by less skilled horsemen.

Strategies and Tactics

A duskmane fights by kicking and stamping with its hooves. If the tide of battle turns against it, it discorporates and flees.

Ecology

Duskmanes are usually born and raised in captivity. Only rarely does a wild horse mare mingle with the ecalypses unprompted. Duskmanes are infertile and incapable of further crossbreeding, or of spreading their own kind.

Experiments with pony mares to creater a smaller crossbreed have proven futile, as the smaller animal is unable to bear the large otherworldly foal.

Environment: Plane of Shadow

Typical Physical Characteristics: Duskmanes resemble regular horses with four legs, although they share the flat grey light-swallowing fur with their fathers.

Alignment: Usually neutral

Duskmanes as mounts

A duskmane loathes the saddle, but it accepts a rider who can break its wild nature. To make the attempt, the prospective rider must first climb atop the creature's back, either by pinning it in a grapple or by using magic to restrain it somehow. Then the rider must succeed at a Ride check (DC 24) to stay atop the duskmane as it bucks wildly (with a -5 penalty on Ride checks made when riding bareback). A failed check results in the rider being thrown which provokes an attack of opportunity from the duskmane - and taking 1d6 points of damage, landing prone next to the beast. Depending on the circumstances, the duskmane either flees incorporeally or attacks.

If the duskmane is broken by a rider, it communicates willingly and serves as loyally as a typical horse. For that rider only, the -5 penalty on bareback Ride checks no longer applies, and the duskmane's ability to become incorporeal affects the rider as well. An duskmane can fight while carrying a rider, but the rider cannot also fight without making a successful Ride check (see Ride).

Some riders simply dominate a duskmane magically and ride it with a saddle, but the creature's abilities don't extend to the rider in that case. The duskmane resists magical control any way it can.


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AuthorSkyrock +
Challenge Rating5 +
Identifier3.5e Monster +
NameDuskmane +
RatingUndiscussed +
SizeLarge +
SummaryA crossbreed between an ecalypse stallion and a heavy horse mare. +
TitleDuskmane +
TypeMagical Beast +