Z's Cure Wounds (5e Spell)

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Author: Zhenra-Khal (talk)
Date Created: 8-13-2022
Status: Complete
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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This spell is an intended replacement for the Cure Wounds spell, and is partially designed to work with the
Z's Negative Hit Points variant rule.


5e Spell Cure Wounds
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instananeous
Casters: Artificer, Bard, Cleric, Druid, Paladin, Ranger

A creature you touch regains a number of hit points equal to 2d6 + your spellcasting ability modifier, and gains a number of temporary hit points equal to one-half (Rounded down) of the hit points restored to it by this spell. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.





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Action TypeAction +
AuthorZhenra-Khal +
Canontrue +
CasterArtificer +, Bard +, Cleric +, Druid +, Paladin + and Ranger +
ComponentV + and S +
Identifier5e Spell +
Level1 +
RangeTouch +
RatingUndiscussed +
Scalabletrue +
SchoolEvocation +
SummaryMy redux of Cure Wounds.

+
TitleZ's Cure Wounds +