Druid (One)
Druid class [1]
Class Group: Priest
Primary Abiliy: Wisdom
Druids…call on the forces of nature. Harnessing the magic of animals, plants, weather, and the four elements…
| Level | Proficiency Bonus |
Class Features | Channel Nature |
Cantrips | —Prepared Spells per Spell Level— | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
| 1st | +2 | Channel Nature, Druidic, Spellcasting | 2 | 2 | 2 | — | — | — | — | — | — | — | — | |
| 2nd | +2 | Nature's Aid | 2 | 2 | 3 | — | — | — | — | — | — | — | — | |
| 3rd | +2 | Druid Subclass | 2 | 2 | 4 | 2 | — | — | — | — | — | — | — | |
| 4th | +2 | Feat | 2 | 3 | 4 | 3 | — | — | — | — | — | — | — | |
| 5th | +3 | Might of the Land | 3 | 3 | 4 | 3 | 2 | — | — | — | — | — | — | |
| 6th | +3 | Subclass Feature | 3 | 3 | 4 | 3 | 3 | — | — | — | — | — | — | |
| 7th | +3 | Aquatic Form | 3 | 3 | 4 | 3 | 3 | 1 | — | — | — | — | — | |
| 8th | +3 | Feat | 3 | 3 | 4 | 3 | 3 | 2 | — | — | — | — | — | |
| 9th | +4 | Aerial Form | 4 | 3 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | |
| 10th | +4 | Subclass Feature | 4 | 4 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | |
| 11th | +4 | Tiny Critter | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
| 12th | +4 | Feat | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
| 13th | +5 | Alternating Forms | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
| 14th | +5 | Subclass Feature | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
| 15th | +5 | Wild Resurgence | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
| 16th | +5 | Feat | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
| 17th | +6 | Beast Spells | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | |
| 18th | +6 | Archdruid | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | |
| 19th | +6 | Feat | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
| 20th | +6 | Epic Boon | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | |
Creating a Druid
[1] Class Group: Priests
Primary Ability: Wisdom
To create a Druid, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Druid” section.
Then look at the Druid table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Druid Class Features” section.
Hit Points
Hit Dice: 1d8 per Druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier
Proficiencies
Saving Throws: Intelligence, Wisdom.
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival).
Weapons: Simple Weapons
Tools: Herbalism Kit
Armor Training
Starting Equipment
As a 1st-level character, you start with the following equipment, or you can forgo it and spend 50 GP on equipment of your choice. Druidic Focus (Quarterstaff), Explorer's Pack, Hervalism Kit, Leather Armor, Shield, Sickle, 9 GP
Multiclassing and the Druid
If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Druid as one of your Classes.
Ability Score Minimum. 13 Wisdom
Proficiencies.
Armor Training. Armor Training — Light Armor and Shields.
Spell Slots. Add Druid levels
Druid Class Features
As a Druid, you gain the following Class Features when you reach the specified levels in this Class. These features are listed on the Druid table.
Channel Nature
| Also see: Druid (One)/Wild Shape |
1st level
Summary: You pull power from nature that allows you to:
- Wild Shape. Summary: You can take on the form of an animal. The types of animals increases as you gain levels.
Design Note: Uses of Channel Divine/Nature
[1] Summary: The Channel Divinity of the Cleric from UA 2022 Cleric and Revised Species was deemed overpowered when multiclassing. The Druid and Paladin uses in UA 2023 Druid and Paladin has the number of uses reduced. Future itenerations of the Cleric will have the uses similarly reduced.
Druidic
1st level
Summary: Gain the secret language "Druidic"
Spellcasting
| Also see: Druid (One)/Spell |
1st level
Summary: Gain the ability to cast Primal Spells, using Wisdom as your spellcasting ability. May use a druidic focus as a spellcasting focus.
Nature's Aid
2nd Level
Summary: Gain new ways to use Channel Nature"
- Healing Blossoms. Summary: Manifest flowers in a an area, healing creatures you choose within it.
- Wild Companion. Summary: Can cast Find Familiar, without spending a spell slot, to summon a Fey familiar for period of time.
Druid Subclass
3rd Level (features at 3rd, 6th, 10th, 14th)
Summary: You gain a Druid subclass.
List of Druid Subclasses
3 official and unofficial Druid subclasses.
| Subclass | Summary | Canon | Source |
|---|---|---|---|
| Circle of the Land | This druid subclass focuses on harmony with the land. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
| Circle of the Moon | This druid subclass draws on the power of the moon. This grants enhancement to Wild Shape and bestows other abilities. | false | "Varied", UA 2023 Player's Handbook Playtest 8 |
| Circle of the Sea | This druid subclass draws on the power of the sea and storms. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Feat
4th Level
Summary: Gain a Feat (Ability Score Improvement or another)
Might of the Land
5th Level
Summary: Wild Shape improves gaining Multiattack and Climb Speed.
Aquatic Form
7th Level
Summary: Wild Shape improves gaining the ability to choose an Animal of the Sea shape.
Aerial Form
9th Level
Summary: Wild Shape improves gaining the ability to choose an Animal of the Sky shape.
Tiny Critter
11th Level
Summary: Wild Shape improves gaining the ability to choose a Tiny shape for a shorter period of time.
Alternating Forms
13th Level
Summary: Wild Shape improves gaining the ability to use a Template:One Bonus Actionn} to revert to your true form for a short time and then back to the chosen wild shape, without expending a use of wild shape.
Wild Resurgence
15th Level
Summary: As part of using Wild Shape you also manifest Healing Blossoms.
Beast Spells
17th Level
Summary: You can cast spells while in Wild Shape.
Archdruid
18th Level
Summary: Regain one use of Channel Nature when you roll Initiative. Also you age slowly.
Epic Boon
20th Level
You gain the following benefits:
- Ability Score Increase. Summary: Extra powerful use of Ability Score Increase.
- Epic Boon Feat. Summary: Gain Epic Boon of Spell Recall (or another Epic Boon feat).
Design Note: Epic Boon Feature
[1] Summary: Epic Boons were determined to be underpowered. The epic boons for Druid and Paladin more powerful and adds Ability Score Increase. Epic boons for other classes will be revised similarly.
Wild Shapes
Sources and Notes
- ↑ 1.0 1.1 1.2 1.3 Jeremy Crawford, with Christopher Perkins, Ray Winninger (24 February 2023). UA 2023 Druid and Paladin. (Dungeons and Dragons One D&D) Wizards of the Coast. © Wizards of the Coast (used under 'fair use' clause).
| One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
| — D&D Beyond One D&D Playtest material |
| Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
| —Notice on most 5e Unearthed Arcana PDFs |
| Armor Type | Light Armor, Shields + |
| Author | UA 2023 Druid and Paladin + and "Varied" + |
| Canon | false + |
| Class Ability | Wisdom + |
| Class Group | Priests + |
| Equipment | Druidic Focus ([[Q … Sickle, 9 GP + |
| Equipment Cost | 50 + |
| Features | Intelligence, Wisdom + and Channel Nature, Druidic, Spellcasting, Nature's Aid, Druid Subclass, Feat, Might of the Land, Aquatic Form, Ariel Form, Tiny Critter, Alternating Forms, Wild Resurgence, Beast Spells, Archdruid, Epic Boon + |
| Hit Dice | 1d8 + |
| Is Class | true + |
| Length | 20 + |
| MC Ability | 13 Wisdom + |
| MC Armor | Armor Training — Light Armor and Shields. + |
| MC Spell Slots | Add Druid levels + |
| Name | Druid + |
| OneDnD Playtest | true + |
| Publication | UA 2023 Druid and Paladin + and "Varied" + |
| Save | Intelligence, Wisdom + |
| Skill | Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival) + |
| SortText | Druid One + |
| Summary | This class taps into the Primal power of nature to perform magic. + |
| Tools | Herbalism Kit + |
| Unearthed Arcana | true + |
| Weapon | Simple Weapons + |
