Warm Sunlight Touch (3.5e Maneuver)

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Revision as of 23:29, 3 May 2023 by Leziad (talk | contribs) (Text replacement - "atapa" to "nyimo")
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Author: Leziad (talk)
Date Created: 3rd May 2023
Status: Complete
Editing: Clarity edits only please
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Warm Sunlight Touch
Sunlight Breath (Other)
Level: 2
Initiation Action: Standard or Swift
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will Half (harmless)

While nyimo is inherently a dangerous energy, it can be purified to heal the living.

This maneuver uses the positive energy within nyimo to heal those touched. the target is automatically stabilized and staunching bleeding effects. As part of initiating this maneuver, the user may spend 1 point of breath energy to also heal the target for 1d8 + half her initiator level.

If temporary breath energy is used with this maneuver, it grants temporary hit points instead of healing. The temporary hit point granted by this maneuver may not exceed maximum hit points of the target when added with the target's current hit point. These temporary hit points last for 1 minute.

The initiator may use this maneuver on themselves as a swift action.



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Leziad's Homebrew (4512 Articles)
Leziadv
AuthorLeziad +
DisciplineSunlight Breath +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYou use nyimo to stabilize the dying and staunch bleeding; spend breath energy to heal 1d8 + half your initiator level. +
TitleWarm Sunlight Touch +
TypeOther +