Shrimple (3.5e Race)

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Revision as of 06:43, 6 June 2023 by The bluez in the dungeon (talk | contribs) (Racial Traits)
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Author: the bluez in the dungeon (talk)
Date Created: 05/06/2023
Status: Complete
Editing: Clarity edits only please
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Shrimple

Shrimp people who have excellent markmanship and live peacefully underwater.

Personality

Physical Description

Relations

Alignment

Lands

Religion and Society

Language

Names

Racial Traits

  • +2 Dexterity, -2 Strength: Quick and precise, they lack in physical power.
  • Humanoid (Anthro) 
  • Medium: As a Medium creature, a shrimple has no special bonuses or penalties due to its size.
  • Shrimple base land speed is 20 feet. Swim 20 feet 
  • Amphibious (Ex): Shrimple can breath both water and air. 
  • Pincer Gun (Ex): They have a dominant claw which is bigger and stronger than the other one. This pincer can be used as a sling of their size and counts as both a sling and a feral strike for all purposes. Other than charging it with projectiles to throw, if underwater, it can be used with no ammunition, dealing Water damage. 
  • Shrimp Dash (Ex): Shrimples have extreme speed when moving backwards. They gain the Backward Step skill trick for free. 
  • Tight Grip: Having a strong pincer-hand, they gain a +4 racial bonus on grapple checks made with their pincers. 
  • Monstrous Body (Ex): Due to their unique physiology, if they wear armor they need to have it made especially for them, resulting into an increase of 50% of the base mundane price, before any additions.
  • Automatic Languages: Common, Aquan
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options

Feats

  • Molted Giant: Req.: 1st level only, at least middle age. Lucky shrimples, due to age, resources or environment, may grow to enormous size when molting. They gain the Powerful Build feat and feature, a +2 to Constitution, but have a -1 to initiative. By taking this feat, they ignore any penalty and bonus to ability score they would gain from age, and start accruing them as one step lower when they reach old age.

Alternate Racial Features

  • Bubble Shield: Those shrimples that don't possess a strong grip develop additional ways of defending themselves. Once per hour, as a move action, they can produce bubbles on their body. For the next minute they gain Resistance to Fire up to their HD, Spell Dampening against Fire spells equal to 1 + 1 per each 5 levels. This Fire Resistance lowers by one per each point of fire damage it prevents, and immediately stops after having received the same amount. This racial trait substitutes Tight Grip.
  • Climbing Crustacean: Having been born on land for generations, some shrimples have forgone their aquatic adaptations and instead have learned how to climb efficiently. They gain a climb speed of 30 feet. This racial trait substitutes their swim speed and the Amphibious trait.
  • Crabhammer: Crabhammer shrimples have an oversized claw instead of their usual pincer gun. This grants them the benefit of treating their unarmed attack with the claw as if they were a size larger. They also invert their Strength penalty with the Dexterity bonus. This racial trait substitutes Pincer Gun and alters their ability score bonus and penalty.
  • Hermit Shell: Self-sufficient and sturdy, these shrimples have a shell that they inhabit and which acts as a sort of armor for them (bypassing their Monstrous Body's limitations). It provides a +1 armor bonus, with +1 maximum Dexterity, -1 penalty and 5% arcane spell chance of failure. This shell is not natural armor and counts as both a masterwork armor and masterwork clothes, but may be enhanced only as one of them and the choice is final. It requires no proficiency. This shell occupies the same space on the body as a suit of armor or a robe, and thus a shrimple cannot wear armor or magic robes while wearing it. Shrimples' shells can be enchanted just as armor can be, and as clothes. They can take warforged only feats which augment or alter their hermit shell, but this may make it work as an armor only. The shell can be taken off and even changed or modified just as clothes or armor can. It's usually made of chitin (making it suitable for druids) but other materials can be used, paying the price. It counts as being in the most beneficial armor weight category. This trait substitutes the Shrimp Dash trait.
Facts about "Shrimple (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Dexterity + and -2 Strength +
RatingUndiscussed +
SizeMedium +
SubtypeAnthro +
SummaryShrimp people who have excellent markmanship and live peacefully underwater. +
TitleShrimple +
TypeHumanoid +