Nefas (3.5e Monster)
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Nefas
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NE Medium Outsider (Cold, Evil) | |
Init/Senses | +4/darksight; Listen +12, Spot +12 |
Languages | Common, Elven, Nefas |
AC | 22, touch 15, flat-footed 17 (+5 dex, +4 armor, +3 natural) |
hp | 60 (8 HD); 5/Magic and Cold Iron |
Immune | ability drain, cold, disease, energy drain, poison |
SR/Resist | 18/electricity 10 |
Fort/Ref/Will | +9/+10/+9 |
Speed | 40 |
Melee | Masterwork Black Ice Thinblade +14/+9 (1d8+1d6 cold+3/18-20) |
Base Atk/Grp | +8/+11 |
Special Actions | Aura of Cold |
Abilities | Str 16, Dex 20, Con 16, Int 14, Wis 12, Cha 16 |
SQ | Channel Cold, Sunlight Vulnerability, Taint |
Feats | Improved Initiative, Iron Will, Weapon Finesse |
Skills | Hide +16, Knowledge (arcana) +13, Knowledge (the planes) +13, Knowledge (religion) +13, Listen +12, Move Silently +16, Sense Motive +12, Spellcraft +15, Spot +12, Tumble +16 |
Advancement | By character class |
Possessions | Masterwork Black Ice Chain Shirt, Masterwork Black Ice Thinblade |
Abilities
Aura of Cold (Su): An area of unnatural cold follows the Nefas. Any creature within ten feet of a Nefas takes 1d6 cold damage per round.
Channel Cold (Su): Any weapon wielded by a Nefas is treated as having the Frost ability, dealing an extra 1d6 points of cold damage.
Darksight (Ex): A Nefas can see as well in darkness as other creatures see in brightest day.
Sunlight Vulnerability: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Nefas for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Taint: A Nefas is healed by negative energy (such as inflict spells), and harmed by positive energy (such as cure spells).
Strategies and Tactics
Sample Encounters
Ecology
Environment:
Typical Physical Characteristics:
Alignment: