Tome of Prowess (3.5e Sourcebook)/Playing the Skills Game
This is just a skeleton of this chapter for now. Eventually it will have suggestions on how to get the most out of your skills, such as how to combine them to achieve stronger effects, how to use them to protect your weak defenses, and so on.
Combining Skills
Acrobatics + Endurance = less time limited water / air walk.
Athletics + Endurance = less time limited, as well as faster, climbing / swimming
Jump + Endurance = significantly faster overland travel
Acrobatics + Jump + Endurance = basically really fast flight.
Skills as Defenses
Concentration = backup will save
Endurance = backup fortitude save
Escape Artistry = backup reflex save
Perception = illusion piercer
Ciphers = written word trap avoidance
Analysis, Affability, Intimidation, etc = status effect dispellers
Skillful Monsters
How to make this modification manageable with monsters.
Running a Skilled City
It is not uncommon for seamstresses to have ranks in disguise so that they can capitalize upon the weight reduction technique. Indeed, "disguises" in the form of fetching, slimming, and weight eliminating dresses are quite common at balls and other gala events.