Tome of Prowess (3.5e Sourcebook)/Playing the Skills Game

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Revision as of 16:11, 18 March 2010 by Tarkisflux (talk | contribs) (Running a Skilled City)
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This is just a skeleton of this chapter for now. Eventually it will have suggestions on how to get the most out of your skills, such as how to combine them to achieve stronger effects, how to use them to protect your weak defenses, and so on.

Combining Skills

Acrobatics + Endurance = less time limited water / air walk.

Athletics + Endurance = less time limited, as well as faster, climbing / swimming

Jump + Endurance = significantly faster overland travel

Acrobatics + Jump + Endurance = basically really fast flight.

Skills as Defenses

Concentration = backup will save

Endurance = backup fortitude save

Escape Artistry = backup reflex save

Perception = illusion piercer

Ciphers = written word trap avoidance

Analysis, Affability, Intimidation, etc = status effect dispellers

Skillful Monsters

How to make this modification manageable with monsters.

Running a Skilled City

It is not uncommon for seamstresses to have ranks in disguise so that they can capitalize upon the weight reduction and shaping techniques. Indeed, fetching "disguises" in the form of body sculpting and weight eliminating gowns, dresses, and lingerie are quite common among women at balls and other gala events. And while it does not take long to put one of them on, there is the chance that a party-goer might see through the innocent ruse if one does not make certain that everything is correctly applied. So yes, it really takes nobles forever to get ready for a party because they are taking 20 on their disguise checks.