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Revision as of 09:43, 27 March 2010 by Sulacu (talk | contribs) (Making a Barrier Warrior)
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Author: Sulacu (talk)
Date Created: March 27, 2010
Status: Pending
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Barrier Warrior

Dun, dun-dun-dun, dun-dun, dun-dun can't touch this dun, dun-dun-dun...
—A. Egis, Halfling Barrier Warrior

Some people like to be on the forefront of battle, dishing out every bit as much as they receive in a heated exchange of sword blows. The barrier warrior is perhaps furthest removed from that primal desire for close combat savagery, and instead prefers the safety and security of force-generated barriers to separate them from their enemies. As such, the average barrier warrior has never built up a tolerance for getting hit and is therefore exceedingly fragile. But in return, the defense that their barriers afford them and their allies is nearly unsurpassed in quality.

Making a Barrier Warrior

A barrier warrior's strongest point is their defense, both of themselves and of others, employing their extremely durable mutable barriers in various shapes and arrays, allowing them to eventually erect walls, envelop themselves and allies in perimeter shields, and employ other forms of force-based protection. Ironically, the barrier warrior's weakest point also is their defense, as without the aid of their protective barriers they can't stand to take much punishment.

Abilities: Charisma is the defining attribute for a barrier warrior. Without a powerful force of personality, they can't generate a very powerful force of deflection. As such, barrier warriors are often glib speakers, prolific artists or performers, and capable socialites. Strength is a nonissue for a barrier warrior, as they eventually learn to use their psychic powers to lift or manipulate objects and create telekinetic slams. A little Constitution might come in handy, however.

Races: The more charismatic the average exemplar of a certain race, the more prodigious a barrier warrior they would make, although races with a higher propensity for toughness only rarely see the point of walking this path.

Alignment: Any.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: Simple.

Table: The Barrier Warrior

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Force Blast
2nd +1 +0 +0 +3 <-any class features gained at this level->
3rd +2 +1 +1 +3 <-any class features gained at this level->
4th +3 +1 +1 +4 <-any class features gained at this level->
5th +3 +1 +1 +4 <-any class features gained at this level->
6th +4 +2 +2 +5 <-any class features gained at this level->
7th +5 +2 +2 +5 <-any class features gained at this level->
8th +6/+1 +2 +2 +6 <-any class features gained at this level->
9th +6/+1 +3 +3 +6 <-any class features gained at this level->
10th +7/+2 +3 +3 +7 <-any class features gained at this level->
11th +8/+3 +3 +3 +7 <-any class features gained at this level->
12th +9/+4 +4 +4 +8 <-any class features gained at this level->
13th +9/+4 +4 +4 +8 <-any class features gained at this level->
14th +10/+5 +4 +4 +9 <-any class features gained at this level->
15th +11/+6/+1 +5 +5 +9 <-any class features gained at this level->
16th +12/+7/+2 +5 +5 +10 <-any class features gained at this level->
17th +12/+7/+2 +5 +5 +10 <-any class features gained at this level->
18th +13/+8/+3 +6 +6 +11 <-any class features gained at this level->
19th +14/+9/+4 +6 +6 +11 <-any class features gained at this level->
20th +15/+10/+5 +6 +6 +12 <-any class features gained at this level->

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Perform (Cha), Profession (Wis), Spellcraft (Int), Spot (Wis).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Barrier warriors are proficient with all simple weapons and with light armor, but not with shields.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.