Chill Breath (3.5e Maneuver)
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Night Wind (Strike) [Cold] | |
Level: | 2 |
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Prerequisite: | One Night Wind Maneuver |
Initiation Action: | 1 swift action |
Range: | 30 ft. |
Area: | Cone |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
You take a deep breath while channeling the shadows into your solar plexus. Then, you unleash the shadowy energy through a simple exhale, releasing a chilly gust.
You channel the coldness of night into your breath, allowing you to deal 2d6 points of cold damage. This maneuver is not considered a breath weapon, although it behaves like one; thus, it cannot be modified by feats that improve breath weapons.
This maneuver is a supernatural ability.
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Facts about "Chill Breath (3.5e Maneuver)"
Article Balance | High + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Cone deals 2d6 damage + |
Title | Chill Breath + |
Type | Strike + |