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Complete Sublime
This supplement for the D&D game presents new options for sublime warriors along with integration with subsystems neglected in the original Tome of Battle. Included are new classes, feats (including feats for E6 and E20), disciplines, equipment, and monsters. Furthermore, an explanation for why Reshar is so prominent in Tome of Battle is given along with the addition of ideas rejected by Reshar: Cross-Discipline Maneuvers and Rushes.
Contents
Introduction
- So, what's this all about?
- Our chosen balance point
- Credit where credit is due
Chapter 1: Sublime Classes
- Base classes
- Battle scholar
- Drifter
- Mystic cenobite
- Paladin of the Sublime Way
- Scoundrel
- Sublime knight
- Wildblade
- Prestige classes
- Blade dancer
- Darkwraith assassin
- Fang of the four winds
- Stone sentinel
- NPC classes
- Partisan
Chapter 2: Expanded Character Options
- ACFs
- Feats and traits
- E6 and E20 feats
- Tactical feats
- Traits
- Skill tricks
- Equipment
- Weapons
- Armour
- Miscellaneous
- Augmentation crystals
Chapter 3: Disciplines
- New rules
- Cross-discipline maneuvers
- Maneuver-like abilities
- Rushes - move-action maneuvers
- Scaling maneuvers
- Uncentered
- Expanded disciplines - teaching an old dog new tricks
- New disciplines
- Aerial ace
- Amaranth eclipse
- Anima river
- Dancing goddess
- Domestic tarrasque
- Eloquent speech
- Essential cut
- Golem heart
- Infinite lotus
- Surreptitious bandit
Chapter 4: Sublime campaigns
- Mrityulok, Plane of Infinite Swords
- Reshar
- Reshar's hubris
- Reshar's successor
- The hidden arts
- Sublime duels
- 100 Sublime adventures
- Monsters of the Sublime Way
- Adamantine devil (CR 12)
- Battlemind docent (CR 16)
- Bloodstorm devil (CR 15)
- Clay golem (CR 11)
- Daggerling (CR 1)
- Dekarabia (CR 12)
- Flesh golem (CR 7)
- Genslatr (CR 20)
- Hellsaw symbiote (CR 4)
- Iron golem (CR 13)
- Kundalini (CR 10)
- Scar devil (CR 3)
- Slaughter devil (CR 6)
- Squall devil (CR 9)
- Stone golem (CR 11, also 16)
- Vorospes (CR 18)
- Epic monsters
- Sarap (CR 24)
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