Fluffy Bunny Beam (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 2, Druid 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (see text) |
Effect: | Large ball of sparkling energy |
Duration: | 1 minute or until discharged, then 1 round (see text) |
Saving Throw: | None |
Spell Resistance: | Yes |
The dark wizard cackled "You fool! None can withstand my fluffy bunny beam!" He was too busy cackling in fell evilness to stop the fighter stabbing him a few scant seconds later after his spell faded.
You create a large ball of sparkling energy that begins to track a creature targeted on the spell's completion. This spell must be cast within close range of both you and the target. At the end of each of the target's turns, the ball moves 20' (if the target used 1 move action to move or less) or 40' (if the target used more than 1 move action to move, including but not limited to a full round action or a move and a swift) towards the target in a straight line.
When the ball touches a creature, that creature is bunnified and is unable to take any actions other than move actions to move or actions to change currently equipped or wielded items. If a wall or an object of Medium size or larger is hit by the ball, this spell ends immediately. Constructs and undead are treated as creatures for this spell. A creature is bunnified until the end of the target's next turn, even if the target was not the one bunnified.
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