Frostbite (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Nazsmith64 (talk)
Date Created: 6/24/2014
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Frostbite
Evocation [Cold]
Level: Sorcerer/Wizard 2
Components: V, S
Casting time: One Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Creature
Duration: 2 Rounds + 1 Round per 3 Caster Levels
Saving Throw: None

Quick hand movement and a whisper can leave an enemy locked in a shell of thin ice. Used by beginning sorcerers and wizards to leaving victims unable to move or speak. Some other times, your just lining up a kill shot.

The target can be of any kind. This spell cannot affect a target with a Size of one higher then your own. Initial damage is 1d6 cold damage plus 1 cold damage per caster level. They take damage over time for each round they are trapped in the ice at 1d4 cold damage plus 1 cold damage per caster level.

If the target would take physical damage of ten or more from anything, the shell is broken.

In addition, the target loses all dexterity modifiers for AC.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorNazsmith64 +
ComponentV + and S +
DescriptorCold +
Identifier3.5e Spell +
LevelSorcerer/Wizard 2 +
RangeClose +
RatingUndiscussed +
SchoolEvocation +
SummaryA simple spell used to lock enemies in Ice. +
TitleFrostbite +