Improved Energy Surge (3.5e Maneuver)
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Veiled Knight (Boost) [Fire, Cold, Acid, Electricity, Sonic] | |
Level: | 5 |
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Prerequisite: | Two Veiled Knight Maneuvers |
Initiation Action: | Swift action |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Saving Throw: | None |
As you twirl your blade, frigid mist forms around it.
When you initiate this maneuver, choose of of: Acid, Cold, Electricity, Fire, or Sonic. The maneuver gains that descriptor. Once you've initiated the maneuver, until the beginning of your next turn, your weapon attacks deal an extra 3d6 damage of the chosen energy type. This extra damage stacks with that granted by things like the Lesser Energy Strike maneuver or Flaming weapon property.
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Facts about "Improved Energy Surge (3.5e Maneuver)"
Article Balance | High + |
Author | Zhenra-Khal + |
Descriptor | Fire +, Cold +, Acid +, Electricity + and Sonic + |
Discipline | Veiled Knight + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Add +3d6 energy damage to your attacks with one weapon for 1 round. + |
Title | Improved Energy Surge + |
Type | Boost + |