Mantis Shrimp Spear (3.5e Spell)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation | |
Level: | Ki Master 3, Sorcerer/Wizard 3, Druid 4 |
---|---|
Components: | V, S, F |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | None and Fortitude partial, see text |
Spell Resistance: | No |
With a gesture you summon a barbed spear floating in front of you, which rotates towards your designated target. As you utter the last word of the incantation, the spear snaps forward to its target faster than the eye can follow.
This spell is effective against mobile targets, since the spear comes at them too quickly to dodge. When you cast this spell, make a ranged attack roll against the target's flat-footed AC. On a hit, the spear does 1d8 piercing damage per 2 caster levels (max 10d8). The spear moves so quickly that it generates a shockwave, which hits the target even if the spear itself missed. The target takes additional bludgeoning damage equal to half the piercing damage, and must make a Fortitude save to avoid being dazed for one round.
Focus: A claw from a Mantis Shrimp
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ki Master
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Spanambula + |
Component | V +, S + and F + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 +, Druid 4 + and Ki Master 3 + |
Range | Medium + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
School | Evocation + |
Summary | Conjures a spear that attacks faster than the eye can follow, generates shockwaves underwater. + |
Title | Mantis Shrimp Spear + |