Memorize Ability (3.5e Power)
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Clairsentience | |
Level: | Seer 8 |
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Display: | Visual |
Manifesting Time: | 1 hour |
Range: | Personal |
Target: | Self |
Duration: | 1 hour/level (D) |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 15 |
You spend 1 hour in training with another character being taught their abilities. You may choose four feats, class features, maneuvers, powers, or spells you do not know but your teacher does. You gain this abilities for the duration, using your manifester level as your effective class level or HD for these abilities. You retain the class features for the duration, refreshing them as normal if they can be refreshed. For example, you can choose to pick up Power Attack fighter, a fireball spell from a wizard, the maneuver diamond defense from a warblade, and smite evil from a paladin. You have one instance of fireball, which can be refreshed after 8 hours of rest. You can refresh diamond defense as a warblade would. And you have a number of smite evil attempts as a paladin of your level.
You can only have one memorize ability at a single time. However, you can have multiple teachers and pick and choose abilities from each of them. You cannot use these abilities to qualify for pre-requisites. You do not need to get the pre-requisites of the feats and abilities chosen, but some abilities may not be functional if you lack the required pre-requisites.
Augment: For every additional 5 power points, you can gain an additional ability known.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Eiji-kunv |
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Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Discipline | Clairsentience + |
Identifier | 3.5e Power + |
Level | Seer 8 + |
Rating | Undiscussed + |
Summary | Receive training from others to temporarily obtain feats and class features you don't have. + |
Title | Memorize Ability + |