Mists (3.5e Power)

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Author: Foxwarrior (talk)
Date Created: 8/3/10
Status: Just started
Editing: Clarity edits only please
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Mists
Metacreativity [Cold, Shadow]
Level: World Dominator 2
Display: Audible, Visual, Mental
Manifesting Time: Standard
Range: Close (25' +5'/2 manifester levels)
Area: A 40' radius sphere around the targeted point
Duration: Concentration
Saving Throw: Will (see text)
Power Resistance: Yes
Power Points: 3


The affected region darkens and becomes clammy with moisture.

This power functions like fog cloud, except as noted above, and it takes 15 times longer to disperse.

Augment:

  • You can spend 3 power points to make the mists silence all sounds and tremors that have to pass through 10 or more feet of mist.
  • You can spend any number of additional power points to double the affected region and dispersal time for every 2 points spent. This does not follow D&D's multiplication rule.
  • You can spend 5 power points to increase the duration of the Mists from Concentration to 1 hour/level.
  • You can spend 6 power points to make it so that no creatures can increase in health while within the mist.
  • You can spend 2 power points to increase the range of this power to Medium, 4 power points to increase the range of this power to Long, or 10 power points to increase the range of this power to 1 mile per manifester level.

For every 2 points you spend augmenting Mists, the Save DC increases by 1.



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Foxwarrior's Homebrew (772 Articles)
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Facts about "Mists (3.5e Power)"
AuthorFoxwarrior +
DescriptorCold + and Shadow +
DisciplineMetacreativity +
Identifier3.5e Power +
LevelWorld Dominator 2 +
RatingUndiscussed +
SummaryYou make mist that obscures vision; possibly other things too. +
TitleMists +