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→Golem Overlord
|othac=Not subject to [[SRD:Standard Actions#Critical Hits|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss|ability damage, ability drain]], [[SRD:Fatigued|fatigue]], [[SRD:Exhausted|exhaustion]], or [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]].
|hp=780 |hd=14 |othhp=DR 20/Adamantine, DR 5/—
|fort=+22 |ref=+18 |will=+19
|resist=All magical and elemental damage 5
|immune=Mind-effecting abilities, [[SRD:Poison|poison]], sleep effects, [[SRD:Paralyzed|paralysis]], [[SRD:Stunned|stunning]], disease, death, necromancy effects, and any effect that requires a [[SRD:Saving Throw|Fortitude]] save (unless the effect also works on objects, or is harmless).
When it has taken a significant portion of damage, it will animate and consume nearby objects to replenish its health.
==Note to DMs==
This monster is designed as a solo encounter for a level 14-16 party. He's supposed to be tough to kill.