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7,828 bytes removed, 10:14, 7 February 2012
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Becoming a Cerebremancer: details
{| class="zebra d20"
|+ <div>{{Anchor|Table: The <-class name->Cerebremancer}}</div><p>Hit Die: d<-die size->d4</p>
|-
! rowspan="2" | Level
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | [[#Spellcastingand Manifesting|Spellcasting]] or [[#Manifesting|and Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability-->! colspan="10" | [[#Spells|Spells per Day]]<!-- for classes that have their own spellcasting progression-->! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]! rowspan="2" | [[#Powers Known|Powers<br/>Known]]! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || + 0 || + 0 || + 0 || +2| class="left" | <-class features gained at this level->[[#Primary Path|Primary Path]]| class="left" | <-effects +1 level of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting
|-
| 2nd || + 1 || + 0 || + 0 || +3| class="left" | <-class features gained at this level->[[#Focused studies|Focused studies I]]| class="left" | <-effects +1 level of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting
|-
| 3rd || + 1 || + 1 || + 1 || +3| class="left" | <-class features gained at this level->[[#Spellpower|Spellpower]]| class="left" | <-effects +1 level of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting
|-
| 4th || + 2 || + 1 || + 1 || +4
| class="left" | <-class features gained at this level->
| class="left" | <-effects +1 level of existing existing spellcasting at this leveland manifesting|-> | 5th ||+2 || +1 | |+1 | |+4| class="left" |[[#Focused studies| Focused studies II]]|class="left" | +1 level of existing existing spellcasting and manifesting|-| 6th || +3 || +2 || +2 || +5| class="left" |[[#Spellpower| Spellpower]]|class="left" | +1 level of existing existing spellcasting and manifesting|- | 5th 7th || + 3 || + 2 || + 2 || +5
| class="left" | <-class features gained at this level->
| class="left" | <-effects +1 level of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting|- | 6th 8th || + 4 || + 2 || + 2 || +6| class="left" | <-class features gained at this level->[[#Focused studies|Focused studies III]]| class="left" | <-effects +1 level of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting |- | 7th 9th || + 4 || + 3 || + 3 || +6| class="left" | <-class features gained at this level->[[#Spellpower|Spellpower]]| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —|- | 8th || + || + || + || +| class="left" | <-class features gained at this 1 level->| class="left" | <-effects of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting |- | 9th 10th || + 5 || + 3 || + 3 || +7
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —|- | 10th || + || + || + || +| class="left" | <-class features gained at this 1 level->| class="left" | <-effects of existing existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —and manifesting
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->4]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
{{3.5e Skills|Appraise, Autohypnosis, Balance, Bluff, Climb, Concentration, Control Shape,
Craft,
Decipher Script,
Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Handle Animal, Heal, Hide, Iajitsu Focus,Intimidate, Jump, Knowledge, Listen,Martial LoreMove Silently, Open Lock, Perform, Psicraft, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Survival, Swim, Truespeak,Tumble, Use Magic Device, Use Psionic Device, Use Rope}}|<!-- delete this table if the class has less than 10 pre-epic levels -->{| class="zebra d20"|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}|-! Level || Special|- | 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|}
====Class Features====
All of the following are class features of the <-class name->Cerebremancer.
'''{{Anchor|Spellcastingand Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->Cerebremancer, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known, you also at each level gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a Cerebremancer, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
'''{{Anchor|ManifestingPrimary Path}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.//Full CL or ML//
'''{{Anchor|SpellsSpellpower}}:''' To cast //Gain a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).Spellpower for free//
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells'''{{Anchor|spells]] per day does not increase after 10th level. Choose your spells from the following listFocused studies I}}:'''//DC+½/purned slot or 3pp+1/7pp+2/13pp+3/19pp+4//
0&mdash;''<-this spell->'{{Anchor|Focused studies II}}:', ''//PP<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.slots//
1st&mdash;''<-this spell->'{{Anchor|Focused studies III}}:', ''<-that spell->'', ''<-and 7/Meta powering the other spell->''<!-- repeat as necessary -->.path//
2nd&mdash;'''{{Anchor|<-this spellextraordinary class feature->}} {{Ex}}:'', ''<-that spell->''class feature game rule information, ''<-and including any differences in the other spell->''<!-- repeat as necessary -class feature at epic levels->.
3rd&mdash;''<-this spell->'', ''{{Anchor|<-that spellpsi-like class feature->}}''{{Ps}}:', ''<-and class feature game rule information, including any differences in the other spell->''<!-- repeat as necessary -class feature at epic levels->.
4th&mdash;''<-this spell->'', ''{{Anchor|<-that spell-like class feature->}}'', {{Sp}}:'''<-and class feature game rule information, including any differences in the other spell->''<!-- repeat as necessary -class feature at epic levels->.
5th&mdash;'''{{Anchor|<-this spellsupernatural class feature->}} {{Su}}:'', ''<-that spell->''class feature game rule information, ''<-and including any differences in the other spell->''<!-- repeat as necessary -class feature at epic levels->.
6th&mdash;'''{{Anchor|<-this spellclass feature->}}:'', ''<-that spell->''class feature game rule information, ''<-and including any differences in the other spell->''<!-- repeat as necessary -class feature at epic levels->.
7th&mdash;''{{Anchor|<-this spellsubclass feature->'', ''}} <-that spell->''"{{Ex}}", "{{Su}}", "{{Sp}}", ''<-and the other spellor "{{Ps}}" if applicable.->:''<!-- repeat as necessary -subclass feature game rule information->.
8th&mdash;''<-this spell->''Lather, ''<-that spellrinse...->'', ''<-and the other spell->''<!-- repeat as necessary -->.
9th&mdash;''<-this spell... repeat as necessary.-> '', '{{Anchor|Bonus Feats}}:'<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary any bonus feats gained in pre-epic levels->. =====Epic Cerebremancer=====
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells KnownThe [[SRD:Epic Level Basics|Epic]] Cerebremancer}}
|-
! rowspan="2" | Level !! colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>Special
|-
| 1st 11th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 2nd 12th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 3rd 13th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 4th 14th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 5th 15th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 6th 16th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 7th 17th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 8th 18th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 9th 19th|| class="left" || — || — || — || — || — || — || — || — || —<-any improvements to class features gained at this level, including any bonus feats->
|-
| 10th 20th|| class="left" || — || — || — || — || — || — || — || — || —<!-- repeat as necessary -any improvements to class features gained at this level, including any bonus feats->
|}
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
 
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
 
The total number of powers you can manifest in a day is limited only by your daily power points.
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
 
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.
 
Your powers known at each level do not increase automatically after 10th level.
 
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.
 
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->.
 
<-Lather, rinse...->
 
<-... repeat as necessary.->
 
'''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.
 
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
''Epic The epic Cerebremancer gains a bonus feat (selected from the list of epic Cerebremancer feats) every <-class name# of levels-> Bonus Feat List:'' levels after <-list of bonus usually the last non epic featslevel->.
====Ex-''Epic Cerebremancer Bonus Feat List:'' <-pluralized class namelist of bonus epic feats->====
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
====Playing a <-class name->Cerebremancer====
'''Combat:''' <-Typical role in combat->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> Cerebremancers in the World====
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION====<-class name-> Cerebremancer Lore====
Characters with ranks in <-the appropriate skills-> [[SRD:Knowledge Skill|Knowledge (arcana)]] or [[SRD:Knowledge Skill|Knowledge (psionics)]] can research <-insert prestige class name-> Cerebremancers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->[[SRD:Knowledge Skill|Knowledge (arcana)]] or [[SRD:Knowledge Skill|Knowledge (psionics)]]
! DC || class="left" | Result
|-
| 11 || class="left" | <-not so common knowledge->Cerebremancers blend arcane magic and Psionics.
|-
| 16 || class="left" | <-rare information->Cerebremancers can use one of ther power sources to power the other one up.
|-
| 21 || class="left" | <-very rare information->Cerebremancers can blend arcane magic and Psionics to use Spell powers which are both a spell and a power at the same time.
|-
| 26 || class="left" | <-Tose who reach this level of success can gain information so obscure that members of this class might not even know it->about a specific Cerebremancer, their name and whereabouts, and/or lore surrounding them.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> Cerebremancers in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
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