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User:Wildmage/Sandbox3

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==Cerebremancer==
 
'''[[SRD:Hit Dice|Hit Die]]:''' d4.
 
===Requirements===
 
To qualify to become a cerebremancer, a character must fulfill all the following criteria.
 
* '''Skills:''' [[SRD:Knowledge Skill|Knowledge (arcana)]] 6 ranks, [[SRD:Knowledge Skill|Knowledge (psionics)]] 6 ranks.
 
* '''Spells:''' Able to cast 2nd-level [[SRD:Arcane Spells|arcane spells]].
 
* '''Psionics:''' Able to [[SRD:Psionic Overview|manifest 2nd-level powers]].
 
===Class Skills===
 
The cerebremancer’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge (arcana)]] ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge (psionics)]] ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Psicraft Skill|Psicraft]] ([[SRD:Intelligence|Int]]), and [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]).
 
'''Skill Points at Each Level:''' 2 + [[SRD:Intelligence|Int]] modifier.
 
{| class="zebra d20"
|-
|+'''Table: The Cerebremancer'''
|-
!Level!!Base<BR>Attack<BR>Bonus!!Fort Save!!Ref Save!![[SRD:Saving Throw|Will]] Save!!Spells per Day/[[SRD:Powers|Powers]] Known
|-
|1st||+0||+0||+0||+2||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|2nd||+1||+0||+0||+3||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|3rd||+1||+1||+1||+3||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|4th||+2||+1||+1||+4||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|5th||+2||+1||+1||+4||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|6th||+3||+2||+2||+5||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|7th||+3||+2||+2||+5||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|8th||+4||+2||+2||+6||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|9th||+4||+3||+3||+6||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|10th||+5||+3||+3||+7||+1 level of existing arcane spellcasting [[SRD:Class|class]]/+1 level of existing manifesting [[SRD:Class|class]]
|-
|}
 
===Class Features===
 
All the following are [[Class|class]] features of the cerebremancer [[Prestige Class|prestige class]].
 
'''Weapon and Armor Proficiency:''' Cerebremancers gain no proficiency with any weapon or armor.
 
'''Spells per Day/[[SRD:Powers|Powers]] Known:''' When a new cerebremancer level is attained, the character gains new spells per day as if he had also attained a level in any one arcane spellcasting [[SRD:Class|class]] he belonged to before he added the [[SRD:Prestige Class|prestige class]]. He gains additional [[SRD:Power Points|power points]] per day and access to new [[SRD:Powers|powers]] as if he had also gained a level in any one manifesting [[SRD:Class|class]] he belonged to previously. He does not, however, gain any other benefit a character of either [[SRD:Class|class]] would have gained (bonus metamagic, metapsionic, or item creation [[SRD:Feats|feats]], psicrystal special abilities, and so on). This essentially means that he adds the level of cerebremancer to the level of whatever other arcane spellcasting [[SRD:Class|class]] and manifesting [[SRD:Class|class]] the character has, then determines spells per day, [[SRD:Caster Level|caster level]], [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]] accordingly.
 
If a character had more than one arcane spellcasting [[SRD:Class|class]] or more than one manifesting [[SRD:Class|class]] before he became a cerebremancer, he must decide to which [[SRD:Class|class]] he adds each level of cerebremancer for purpose of determining spells per day, [[SRD:Caster Level|caster level]], [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]].
 
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{{author
|author_name=Wildmage
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