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Changes
→Becoming a Shieldmaster
'''{{Anchor|Tower Charge}} ([[Ex]]):''' Tower shields, in all their size, make it easier to shove around the enemy. A shieldmaster may perform a [[bull rush]] with a tower shield, gaining a +6 circumstance bonus to the bull rush thanks to the shield. You cannot use this feature if you are not proficient in tower shields.
'''{{Anchor|Impact Shield}} ([[Ex]]):''' At 3rd level you gain two applications of the shield bash which are useful in combat. As an attack action you may make an attack with the shield, and deal no damage. Instead the opponent must make a [[Fortitude]] save, DC 10 + 1/2 character level + [[Str]], or take a -4 penalty to attack, AC, and skills for 1 round /[[Str]] bonus as they are dazed from impact, save negates. Alternatively you may make a standard action and the save saving throw becomes a save vs becoming flatfooted for 1 round as well as the penalties above. A save negates the flatfooted, but not the penalty. Tower shields get +1 to the save DC.
'''{{Anchor|Shield of the Heart}} ([[Su]]):''' At 4th level a shieldmaster has bonded to his shield on a more spiritual level, and it protects him from even supernatural harm. He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.