Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Unconventional (3.5e Feat) + (Choose almost any ability score to base your abilities around!)
- Elemental Mastery (3.5e Feat) + (Choose an elemental or energy descriptor, spells of the matching descriptor are improved.)
- Practiced Invoker (3.5e Feat) + (Choose an invoking class that you possess. Your invocations from that class are more powerful.)
- Discover Vestige (4e Feat) + (Choose one of the 5 basic vestiges available to starting vestige warlocks that the character does not already have access to)
- Last Rites (3.5e Spell) + (Choose the afterlife the dead character goes to.)
- Tactical Striker (3.5e Feat) + (Choose the order of your attacks.)
- Utilitarian Performance (3.5e Feat) + (Choose two skills from a limited list, you can use your performance bonus instead of your actual skill bonus for the chosen skill.)
- Baneful Wound (3.5e Flaw) + (Choose two substances you are weak to; these substances make for aggravating wounds that are hard to heal.)
- Dance of the Seasons (3.5e Maneuver) + (Choose what path your seasonal wheel takes, cutting out seasons you don't want to use.)
- Choronzon (3.5e Deity) + (Choronzon only desires to return the universe to its former truth state, which is to say it wishes to devour the material world and make it the far realm again.)
- Soul Reaver (3.5e Class) + (Chosen by Death to harvest souls for the afterlife, the soul reaver is a gish who uses souls as a source of strength.)
- SRD:Tenacious Magic + (Chosen spell can only be suppressed, not dispelled.)
- Religious Order (5e) + (Churches, Cults, Monastic Orders)
- SRD5:Chuul + (Chuul appear as nightmare, aberrant horse-sized crustaceans.)
- Cirno (3.5e NPC) + (Cirno the "Ice Fairy" wants to freeze you! Why don't you stay still so she can hit you?)
- Tosheik City (3.5e Location) + (City with a planar obelisk.)
- Colossus Knight (3.5e Prestige Class) + (Clad in heavy armor, the colossus knight becomes an unstoppable juggernaut of steel.)
- Life Master (3.5e Prestige Class) + (Class that fuses the Mender with a divine class)
- Twice-Blessed Soul (3.5e Prestige Class) + (Class that fuses the Mender with the sorcerer)
- Classes by Ability Score (3.5e Guide) + (Classes by Primary and Secondary Ability Scores)
- Mad Skills (3.5e Feat) + (Classes with less than 8+Int skill points gain additional skill points.)
- Devastating Claws (3.5e Feat) + (Claws attacks become more efficient.)
- Versipellis Seed (3.5e Maneuver) + (Claws tear up their insides. If they perish from it their body bursts into [[Versipellis (3.5e Monster)|versipelli]] warriors under your command.)
- Clean Wound (3.5e Blood Spell) + (Clean open wounds to prevent disease and aid heal checks.)
- Ossesous Cleanly Drox (3.5e Vestige) + (Clean the world of filth)
- Pouch of Infinite Cotton Swabs (3.5e Equipment) + (Cleans your ears, so you can hear better)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)