Spray of Red Mist (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 2 |
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Prerequisite: | One Blood Feast maneuver |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One blood bearing creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
My blood! He punched out all my blood!!!
Make a normal melee attack. The creature must make a Fortitude save or take an additional 1d6 damage per initiator level (max 10d6 at 10th level) and feel sickened for 1 round, Fort save to halve the damage and negate the sickening. If the creature dies from this, they erupt into a spray of red mist. Any of the creature's allies within a 10 foot radius must make a Fort save vs sickening for 1 minute, save negates.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Spray of Red Mist (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Your attack causes high pressure blood to burst from the target's body. If they die, the blood spray sickens nearby opponents. + |
Title | Spray of Red Mist + |
Type | Strike + |