Sublime Acrobat (3.5e Alternate Class Feature)
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Sublime Acrobat
A sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression.
Class: Thief-Acrobat
Level: 1st-20th
Replaces: Trapfinding, Sneak Attack
Benefit: You gain maneuvers known, readied and stance known as a Scoundrel. You have access to the dancing goddess, setting sun, shadow hand, surreptitious bandit and another discipline of your choice. Once per round, you may recover a single expended maneuver as a free action after a move action, or all maneuvers as a move action after a successful jump, tumble or climb check.
A Grimoire Acrobat may take this alternate class feature trading close skirmish rather than sneak attack.
Path of War Adaptation: In a pathfinder game, the sublime acrobats gain the archetype maneuver progression, a sublime acrobat’s initiation modifier is Charisma, and each acrobat level is counted as a full initiator level..She has access to surreptitious bandit and two disciplines of her choice. She adds the chosen discipline’s skill to her list of class skills. When the sublime acrobat recovers maneuvers as a free action, she recovers a number equal to her initiation modifier (minimum 2).
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Leziadv |
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Author | Leziad + |
Class | Thief-Acrobat + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | A sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression. + |
Title | Sublime Acrobat + |