User:Leziad/Psylinked

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Psylinked

<-general description->.

Making a Psylinked

<-Strong points and weak points, and effectiveness with party members.->

Abilities: <-Description of most important attributes for this class.->

Races: Any Non-Doppledasein.

Alignment: Any.

Starting Gold: As Rogue.

Starting Age: Simple.

Table: The Psylinked

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +2 +2 +2 Bonus Feat, Psychic Liaison, Variable Ability Specialization 2 1 1st
2nd +1 +3 +3 +3 Bonus Feat, Subconscious Empathetic Sense, 6 2 1st
3rd +2 +3 +3 +3 Reactive Link, Uncanny Dodge 10 3 1st
4th +3 +4 +4 +4 Psychic Flanking 16 3 1st
5th +3 +4 +4 +4 Bonus Feat, Teamwork Talent 22 4 2nd
6th +4 +5 +5 +5 Improved Uncanny Dodge 28 5 2nd
7th +5 +5 +5 +5 United Mind (1) 38 6 3rd
8th +6/+1 +6 +6 +6 Synchronicity 48 6 3rd
9th +6/+1 +6 +6 +6 Teamwork Talent 58 7 3rd
10th +7/+2 +7 +7 +7 Bonus Feat 72 8 4th
11th +8/+3 +7 +7 +7 86 9 4th
12th +9/+4 +8 +8 +8 United Mind (2) 100 9 4th
13th +9/+4 +8 +8 +8 Teamwork Talent 118 10 5th
14th +10/+5 +9 +9 +9 136 11 5th
15th +11/+6/+1 +9 +9 +9 Bonus Feat 154 12 5th
16th +12/+7/+2 +10 +10 +10 Greater Synchronicity 176 12 6th
17th +12/+7/+2 +10 +10 +10 Teamwork Talent, United Mind (3) 198 13 6th
18th +13/+8/+3 +11 +11 +11 220 14 6th
19th +14/+9/+4 +11 +11 +11 242 15 6th
20th +15/+10/+5 +12 +12 +12 Bonus Feat 268 15 6th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Psylinked.

Weapon and Armor Proficiency: A Psylinked is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Power Points/Day: A Psylinked’s ability to manifest powers is limited by the power points he has available. Her base daily allotment of power points is given on Table: Psylinked. In addition, she receives bonus power points per day if she has a high mental ability score (see Variable Ability Specialization) score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A psylinked begins play knowing one power of your choice. Each time she achieves a new level (except for level 4 and every four levels beyond), she unlocks the knowledge of a new power. A psylinked can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a psylinked can manifest in a day is limited only by her daily power points. A psylinked simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points. The Difficulty Class for saving throws against psylinked powers is 10 + the power’s level + the psylinked's chosen ability score modifier (see Variable Ability Specialization). Psylinked choose their powers from the Psion/Wilder list alongside a single Discipline list of their choice.

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a Psylinked must have an relevant ability score (see Variable Ability Specialization) of at least 10 + the power’s level.

Bonus Feat: At 1st and 2nd level, a psylinked may select from the following list of bonus feats: Any Skill Focus, Blind-Fight, Combat Expertise, Combat Manifestation, Combat Reflexes, Hostile Mind, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Grapple, Improved Overrun, Improved Sunder, Inquisitor, Power Attack, Psicrystal Affinity, Psionic Body, Psionic Dodge, and Weapon Finesse.

At 5th level (and every five levels beyond) they gain another bonus feat, and the bonus feat list expands to include: DarkstalkerLoM, Deadly Precision, Deflect Arrows, Improved Trip, and Whirlwind Attack.

The psylinked need not have any of the prerequisites normally required for these feats to select them.

Psychic Liaison (Ex): A 1st level Psylinked make a potent psionic link to another creature, sharing a powerful connection that eventually unite them. The Psylinked essentially gain a Doppledasein's Twin ability. Their twin may be an actual twin, a doppelganger clone or even a unrelated individual who are linked by fate. As normal for the ability they share a single psionic power point pool and a shared single psionic focus.

Unlike a normal Doppledasein's Twin, a Psychic Liaison possess an equal pools of hit points instead of a shared one. They also do not share status effect whether positive or negative. If a Psychic Liaison dies, the Psylinked suffer an horrible psionic trauma and will die within 1d4+1 days unless the other is revived. If the Psylinked dies, the Psychic Liaison will become the Psylinked and then dies within 1d4+1 days. Luckily the Psylinked's presence count as the body of it liaison for revival purpose and a revived liaison do not take any penalties from being brought back from the dead. If both dies, the Liaison is automatically raised when the Psylinked is revived as well.

The Psychic Liaison has an additional weakness, possessing a single effective negative level for each non-Psylinked class level you possess.

Variable Ability Specialization: Psylinked come from a very varied lot. They can choose to base their psionic powers on Intelligence, Wisdom, or Charisma, with minor boons for each. Once the choice is made, you cannot change it.

Intelligence: Whenever you make a Knowledge check to identify a creature and fail, you may reroll 1 round later.

Wisdom: You gain a +2 bonus on Initiative checks.

Charisma: You gain a +3 bonus on Bluff, Diplomacy, and Gather Information checks against those who would find you attractive.

Subconscious Empathic Sense (Ex): A 2nd level Psylinked and it Psychic Liaison gain an Empathic Link toward each other which extend infinitely. They also possess Telepathy toward each other when within 15 feet per class level.

Reactive Link (Ex): A 3rd level psylinked is aware of any attacker as long as her Psychic Liaison is and vise versa. If both the Liaison and the Psylinked are in the same combat, they benefit from the Intuitive Initiative feat. if they already possess the feat they gain an additional +2 bonus on Initiative checks.

Uncanny Dodge (Ex): A 3rd level Psylinked gain Uncanny Dodge as a Barbarian.

Psychic Flanking (Ex): A 4th level Psylinked benefits from the Vexing FlankerPHII when she flank with her Liaison and vise versa, she count as having the feat for the purpose of prerequisites.

Teamwork Talent: At 5th level and each 4 levels thereafter...

Divergence: Both the Psylinked and the Psychic Liaison gain a single [Fighter] or [Psionic] bonus feat they meet the prerequisite for. Unlike all other feats they gain, they must select a different feat than each other. This talent may be taken up to twice.

Overwhelming Flurry (Ex): While both the Psylinked and the Psychic Liaison are attacking the same creature, any missed attack from one grant a cumulative +1 attack to the other. This benefit last until the start of their next turn.

Share Energy (Su): As a swift action, the Psylinked or Psychic Liaison may deal 1d4 point of damage per class level to themselves and heal the other for the same amount.

Team Evasion (Ex): While both the Psylinked and her Psychic Liaison are within 10 feet of each other, they both gain the benefit of a Rogue's Evasion ability by subtly aiding each other. This ability cease to function if either the Psylinked or the Liason is unable too act.

Improved Uncanny Dodge (Ex): A 6th level Psylinked gain Uncanny Dodge as a Barbarian.

United Mind (Ex): A 7th level Psylinked and her liaison to manifest a incredibly powerful power at a lessened cost, while both her and her liaison are adjacent to each and use both their actions to manifest the power. The united power has it manifester level increase by 1 and the cost of manifesting power is reduced by 1, to a minimum of 1. The power point cost reduction do not allow her to augment a power more than she normally could, it simply reduce the final cost. If she manifest a power with personal range, she may forgo her United Mind bonus and instead have it apply to both herself and her liaison.

At 12th and 17th level the increase in manifester level and the amount of power point reduced by this ability increase by 1.

Synchronicity (Ex): At 8th level, the teamwork between the Psylinked allow her to perform actions much more efficiently. The Psylinked and her liaison gain an additional move action per round between the both of them. This is a single move action usable by either the Psylinked or her liaison but not both in the same round.

Greater Synchronicity (Ex): A 16th level, the Psylinked and her liason have achieved greater synchronicity. Their shared move action from Synchronicity may now be used as a standard action.