Warlock Patron - The Immutable (5e Otherworldly Patron)
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Across time and space, some things persist seemingly indefinitely - Notably, time and space themselves. As a Warlock of the Immutable, you draw power from one of these eternal yet myriad forces, trading your inevitable fate at their hands for a chances at becoming one of the spokes in the great wheel that crushes all. Your Patron may be a deity of time, something predating time and space themselves, or you may have simply been forever altered by your studies of reality's truths.
Contents
Expanded Spell List
The Immutable lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | Shield, Gift of Alacrity |
2nd | Augury, Immovable Object |
3rd | Haste, Blink |
4th | Freedom of Movement, Otiluke's Resilient Sphere |
5th | Steel Wind Strike, Temporal Shunt |
Empirical Presence
Starting at 1st level, you can add your Charisma modifier to your initiative rolls.
Reality Shift
At 1st level, when you expend a Warlock spell slot, until the beginning of your next turn, you can choose to gain one of the following benefits of your choice:
- You teleport to an unnoccupied space you can see; This space must be a distance from you not exceeding your remaining movement speed for this turn, or 30ft, whichever is lower. Your remaining movement speed for the current turn is reduced by 1ft for ever foot you teleport in this way.
- You gain an additional reaction. This reaction is lost if you don't use it before the beginning of your next turn.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Reality Warp
When you reach 6th level, whenever you cast a spell on a creature, you can teleport yourself or one target of the spell up to 5 feet, to an unoccupied space of your choice that you can see. You can only move the target in this way if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell.
At 14th level, you may move yourself or the target up to 10ft with this ability.
Fragmented Aeterna
At 10th level, time and space suffuse your body. You cease to physically age, suffering none of the frailty of old age, and you can't be aged magically; You can still die of old age, however. Additionally, you gain resistance to Necrotic damage.
Finally, when a creature attempts to move you against your will (Such as with the Repelling Blast invocation), the distance you are moved is halved, and you gain advantage on saving throws against any effect that would move you against your will, including across time and space (Such as Banishment or Temporal Shunt)
Bend The Stream
At 14th level, you gain the ability to twist the flow of time, either allowing a creature to act outside of its flow, or forcing it to ravage a creature.
As an action, you can touch a willing creature. This creature acts freely as if it had cast Time Stop, but the effects only last one round.
Alternatively, you can make a melee spell attack against a creature you can see. If the attack succeeds, the target must make a Constitution saving throw; On a failure, the target takes 10d10 Necrotic damage as time ravages its body; Andon a successful save, the target takes half as much damage. A target slain by this ability dies as if from old age.
Once you use this feature, you can't use it again until you finish a Long Rest.
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