Worldly Scoundrel (3.5e Prestige Class)

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Author: Leziad (talk)
Date Created: 5th February 2015
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A worldly scoundrel is a class bending the abilities of a bard and druid. 5 Divine Spellcasting Arcane Spellcasting Full


Worldly Scoundrel

Now I will sing the wonders of nature... in song form!
—Unknown Worldly Scoundrel

A worldly scoundrel is a a bard/druid hybrid, they are living atlas of worldly knowledge, can use the power of song and call upon the divine magic of druid.

Becoming a Worldly Scoundrel

Entry Requirements  
Alignment: Neutral Good, True Neutral, Chaotic Neutral or Neutral Evil. 
Skills: Knowledge (Nature) 8 ranks, Perform (Any) 8 ranks, Survival 8 ranks. 
Spellcasting: Must be able to cast 2nd level divine spell from the druid spell list AND be able to cast 1st level spells from the bard spell list.. 
Special: Must have the bardic music and the trackless step class feature.

Table: The Worldly Scoundrel

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +2 Bardic Ability, Human Atlas +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
2nd +1 +0 +3 +3 Climbing Vines +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
3rd +2 +1 +3 +3 Landtouched +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
4th +3 +1 +4 +4 Natural Instinct +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
5th +3 +1 +4 +4 Worldly Shortcut +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
6th +4 +2 +5 +5 +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
7th +5 +2 +5 +5 Terran Meditation +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
8th +6/+1 +2 +6 +6 +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
9th +6/+1 +3 +6 +6 Chant of Nature +1 level of existing divine spellcasting class/+1 to existing bard spellcasting
10th +7/+2 +3 +7 +7 Eternal Atlas +1 level of existing divine spellcasting class/+1 to existing bard spellcasting

Class Skills (6 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Worldly Scoundrel.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Worldly Scoundrel, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in bard class. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class with access to the bard spell list before becoming a Worldly Scoundrel, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Bard Abilities: The worldly scoundrel class stacks with bard to determine the number of bardic music uses per day, bardic knowledge, which bardic music you can use and one's bard level for determining the effects of certain bardic music abilities.

Human Atlas (Ex): A worldly scoundrel gain a +10 bonus to her bardic knowledge roll when dealing with fey, maps and other subjects pertaining to the natural world.

Climbing Vines (Su): At 2nd level a worldly scoundrel can touch any surface made of stone or wood (either worked or unworked) and cause easily climbable vines to sprout on the surface. The vines can extend almost indefinitely (as long as there surface) but grow at the rate of 50 feet per minute. Growing the vines require the worldly scoundrel concentration and any interruption will stop the process. Once the the worldly scoundrel stop concentrating the vines will live for 1 hour per level before drying up and shriveling. The climbing DC of the wines is 0.

Landtouched (Ex): A 3rd level worldly scoundrel is so well versed in the way of nature that she can automatically identify any plants, animals, magical beats or fey she encounter. She do not need to see the specimen first hand, she could identify a tree by it leaves, a fey by it chant or an animal by it tracks. She automatically pierce the illusion of fey without needing to roll a will save or interacting with it.

Natural Instinct (Ex): At 4th level a worldly scoundrel add her wisdom modifier to her initiative while fighting in a natural terrain.

Worldly Shortcut (Su): A 5th level worldly scoundrel is capable of going through natural terrain and unworked stone as if she had cast passwall except she do not need to expend any action nor does she create an opening behind her.

Terran Meditation (Su): At 7th level a worldly scoundrel is capable of entering a deep trance through meditation. By sitting down and concentrating for 10 minute she can replicate the effect of commune with nature or stone tell.

Chant of Nature (Ex): At 9th level the worldly scoundrel sing animate nature to fight for you in a way. While using bard music all natural terrain within 100 feet become difficult terrain for creatures hostile to you, if it was already difficult terrain it cause hostile creatures ending their turn on it to become entangled.

Eternal Atlas (Su): At 10th level worldly scoundrel become immortal like nature, she cease to age and all penalties accrued by ages vanishes. When she would die she is instead prettified. If her statue is left undamaged for one year it crack revealing the worldly scoundrel inside unharmed. If the statue is destroyed the worldly scoundrel dies as normal.



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Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilityDivine Spellcasting + and Arcane Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level5 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim + and Tumble +
Skill Points6 +
SummaryA worldly scoundrel is a class bending the abilities of a bard and druid. +
TitleWorldly Scoundrel +
Will Save ProgressionGood +