Zombified (3.5e Condition)
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Zombified
A zombified creature has been raised from the dead by black magic as an undead. A zombified creature is only able to take either a move or standard action each turn (no swift action), has its speed reduced by half and immunity to disease, mind-affecting effects, poison, and sleep effect. A zombified creature has a hit point total specified by the effect that created it, and cannot be healed by any means unless specified otherwise. A zombified creature is damaged by healing effect, unaffected by negative energy and is not subject to death-effect. A spell that raises a creature from the dead instead destroys the zombified creature automatically. A zombified creature's statistic is otherwise unaltered. A zombified creature is treated as an undead rather than its original type for all effect which targets type (favored enemy, bane weapon, spell effect, etc).
A zombified creature can only take the following actions: move, make an attack as a standard action, or make a partial charge. Most zombified creature are under the control of a character, and if so obeys their order without hesitation, including obviously harmful or suicidal orders. A zombified creature under no control attacks the nearest living creature, or wanders if none are present. If the zombified condition is somehow removed, the affected creature dies unless specified otherwise.
Skeletonized: Some spell or effect might allow a spellcaster to raise a skeleton instead of a zombie. Unburdened by the flesh of its living self, a skeleton may take both a full round worth of action (no swift action) and move at normal speed. However a skeleton is raised at half the hit point of a zombie of the same kind and are vulnerable to bludgeoning damage.
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