Difference between revisions of "Hypervolatile Blast Fluid (3.5e Equipment)"

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(Created page with "{{author |author_name=Foxwarrior |date_created=4/23/2024 |status=Explosive}} == Hypervolatile Blast Fluid == Summary::With a bit of tinkering, Blast Fluid can be upgraded...")
 
 
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'''Rider Effect:''' Creatures must make fortitude saves or be deafened for 1 round per die of damage.
 
'''Rider Effect:''' Creatures must make fortitude saves or be deafened for 1 round per die of damage.
  
'''Alchemurgic Test:''' [[Alchemurgic Test::10]]
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'''Alchemurgic Test:''' [[Alchemurgic Test::13]]
  
 
'''Units/lb:''' [[Units per Pound::5]]
 
'''Units/lb:''' [[Units per Pound::5]]
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'''Craft DC:''' [[Craft DC::25]]
 
'''Craft DC:''' [[Craft DC::25]]
  
'''Cost:''' [[Cost::50 gp/lb]]
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'''Cost:''' [[Cost::10 gp/lb]]
  
 
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Latest revision as of 02:19, 24 April 2024

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 4/23/2024
Status: Explosive
Editing: Clarity edits only please
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Hypervolatile Blast Fluid[edit]

With a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang.

Damage Type: Sonic

Rider Effect: Creatures must make fortitude saves or be deafened for 1 round per die of damage.

Alchemurgic Test: 13

Units/lb: 5

Craft DC: 25

Cost: 10 gp/lb


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Foxwarrior's Homebrew (758 Articles)
Foxwarriorv
Alchemurgic Test13 +
AuthorFoxwarrior +
Cost10 gp/lb +
Craft DC25 +
Damage TypeSonic +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryWith a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang. +
TitleHypervolatile Blast Fluid +
Units per Pound5 +