Hypervolatile Blast Fluid (3.5e Equipment)

From Dungeons and Dragons Wiki
Revision as of 00:58, 24 April 2024 by Foxwarrior (talk | contribs) (Created page with "{{author |author_name=Foxwarrior |date_created=4/23/2024 |status=Explosive}} == Hypervolatile Blast Fluid == Summary::With a bit of tinkering, Blast Fluid can be upgraded...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Foxwarrior (talk)
Date Created: 4/23/2024
Status: Explosive
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Hypervolatile Blast Fluid

With a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang.

Damage Type: Sonic

Rider Effect: Creatures must make fortitude saves or be deafened for 1 round per die of damage.

Alchemurgic Test: 10

Units/lb: 5

Craft DC: 25

Cost: 50 gp/lb


Back to Main Page3.5e HomebrewEquipmentAlchemurgic Items

Foxwarrior's Homebrew (758 Articles)
Foxwarriorv
Alchemurgic Test13 +
AuthorFoxwarrior +
Cost10 gp/lb +
Craft DC25 +
Damage TypeSonic +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryWith a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang. +
TitleHypervolatile Blast Fluid +
Units per Pound5 +