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SRD5:Tribal Warrior (NPC)

This material from the 5th edition SRD is published under the OGL and CC-BY
Tribal Warrior (NPC) [SRD5 OGL/CC-BY][1] [2] [3] [4]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 12 (hide armor)
Hit Points: 11 (1d8+2)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 8 (-1) 11 (+0) 8 (-1)
Skills: Intimidation +2
Senses: passive Perception 10
Languages: Any one language
Habitat: Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Underground
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Pack Tactic. The tribal warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the target creature and the ally isn't incapacitated. 

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.


[1] Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.

Sources and NotesEdit

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - (unofficial) user:Rlyehable

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