Difference between revisions of "Shoot the Strap (3.5e Maneuver)"

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{{author
 
{{author
 
|author_name=Leziad
 
|author_name=Leziad
 
|date_created=5th March 2019
 
|date_created=5th March 2019
|status=Finished
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{{3.5e Maneuver
 
{{3.5e Maneuver
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|subj=One Flat-Footed Creature
 
|subj=One Flat-Footed Creature
 
|dur=Instantaneous (See Text)
 
|dur=Instantaneous (See Text)
|save=[[Reflex]] Partial, [[Will]] Negate (see text)
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|save=[[Reflex]] Partial.
|summary=Shoot the armor off an opponent and may cause a scene.
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|summary=Shoot the armor off an opponent and may cause a scene.}}
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''The gunslinger couldn't escape the gang, but he knew he could save himself a second or two with a well-placed shot. Sorry Betty, he hoped she'd forgive him one day. ''
''The gunslinger couldn't escape the gang, but he knew he could save himself a second or two with a well-placed shot. Sorry Betty, he hoped she's forgive him one day. ''
 
  
As part of initiating this counter make an attack against a flat-footed creature, however instead of targeting the creature itself you target it armor or clothes (same AC). If the attack hit and deal at least 1 point of damage to the armor (accounting it hardness) it sever an important strap and cause it to fall apart. The creature is allowed a [[Reflex]] save to catch it (DC 11 + the initiator's highest mental ability modifier), otherwise the armor fall at it feet. A successful save cause the armor to be merely displaced, causing the same penalties as if it was donned hastily.
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As part of initiating this counter, make an attack against a flat-footed creature. If the attack hits, instead of damaging the target, it instead damages the target clothes or armor. If the attack is able to deal at least 1 damage to the target’s armor or clothes (accounting for its hardness), instead of further damaging it it sever an important strap, belt or similar item. The target is allowed a [[Reflex]] to catch her falling clothes and armor.
  
If this result in the target ending up in a state of undress this maneuver also behave as the [[Sexy Distraction (3.5e Skill Trick)|Sexy Distraction]] skill trick, using the target's DC for the skill trick instead of the initiator's maneuver DC. The target must make a [[Will]] save or become [[Immobilized (3.5e Condition)|Immobilized]] for 1 round as they cover themselves in shame, mindless or shameless creature are immune to this effect.
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On a failed save the target is considered to have donned their armor hastily until it can be properly donned again, and they are [[SRD:Entangled|entangled]] by their own falling clothes and armor until they can use a standard action to somewhat adjust them. A successful save negated the entanglement , and the target only counts as having donned their armor hastily for 1 round.
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At the GM’s discretion, if the loss of armor or clothes would cause a state of undress, then the initiator can immediately make a [[SRD:Bluff Skill|Bluff]] check to [[SRD:Hide Skill|create  a diversion to hide]], with a +4 circumstance bonus. If the target was particularly attractive, then the bonus increases to +8.
  
  

Latest revision as of 21:44, 21 April 2024

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Author: Leziad (talk)
Date Created: 5th March 2019
Status: Complete
Editing: Clarity edits only please
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Shoot the Strap
Black Rain (Counter)
Level: 1
Initiation Action: Immediate Action
Range: Ranged Attack
Target: One Flat-Footed Creature
Duration: Instantaneous (See Text)
Saving Throw: Reflex Partial.

The gunslinger couldn't escape the gang, but he knew he could save himself a second or two with a well-placed shot. Sorry Betty, he hoped she'd forgive him one day.

As part of initiating this counter, make an attack against a flat-footed creature. If the attack hits, instead of damaging the target, it instead damages the target clothes or armor. If the attack is able to deal at least 1 damage to the target’s armor or clothes (accounting for its hardness), instead of further damaging it it sever an important strap, belt or similar item. The target is allowed a Reflex to catch her falling clothes and armor.

On a failed save the target is considered to have donned their armor hastily until it can be properly donned again, and they are entangled by their own falling clothes and armor until they can use a standard action to somewhat adjust them. A successful save negated the entanglement , and the target only counts as having donned their armor hastily for 1 round.

At the GM’s discretion, if the loss of armor or clothes would cause a state of undress, then the initiator can immediately make a Bluff check to create a diversion to hide, with a +4 circumstance bonus. If the target was particularly attractive, then the bonus increases to +8.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBlack Rain

Leziad's Homebrew (4438 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DisciplineBlack Rain +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryShoot the armor off an opponent and may cause a scene. +
TitleShoot the Strap +
TypeCounter +