Arcane Combat (3.5e Feat Type)

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[Arcane Combat] Feat Type[edit]

Arcane Combat feats grant magical abilities through various combat styles and techniques. The classes which get them usually have no spellcasting ability of their own. All arcane combat feats are also fighter bonus feats, and many require fighter levels.

For the purposes of "caster level" for various supernatural and spell-like abilities gained by these feats, the caster level is equal to the creature's base attack bonus. Normal caster level boosting items and abilities function on the arcane combat caster level.

 

Arcane Combat Feats

Feat Summary Prerequisites Balance Point
Banish Light Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. Fighter level 8, Smoking Shadow Style High
Body and Soul Style Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. Fighter level 4, Spellcraft 2 ranks High
Bound Shadow Weapon Make a weapon out of bound shadow. Fighter level 8, Smoking Shadow Style High
Create Illusory Weapon You create an semi-illusory weapon you can fight with. Two-Weapon Fighting, Serpent Tongue Style or ability to cast 2nd level Illusion spells or spell-like ability. High
Enchanted Arms You make the best out of magic weapons. Fighter level 4 High
Energize Weapon Give your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before! Fighter level 8, Font of Power Style High
Energy Blade Beam Fire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it! Fighter level 8, Font of Power Style High
Font of Power Style Any weapon you use is a +1 magic item, and previous magic items gain an energy effect. Opens up the path of channeling energy in blasts or as augments, among other things. Fighter level 4, Spellcraft 2 ranks High
Greater Energy Blade Beam Now you can fire cones, long range bursts, cylinders, and a powerful touch attack! Fighter level 12, Energy Blade Beam, Font of Power Style High
Moonlight Blade Style You mastered the use of brilliant energy weapon, making them extremely potent in your hand. Font of Power High
Primal Clay Style Any weapon you use is a +1 magic item, and previous magic items deal additional damage. Opens up the path of changing the shape of things and self-augmentation, among other things. Fighter level 4, Spellcraft 2 ranks High
Reaching Shadow Move and attack through your own shadow. Fighter level 8, Smoking Shadow Style High
Serpent Tongue Style Any weapon you use is a +1 magic item, and previous magic items can treat their opponent as flanked for one attack a round. Opens up the path of channeling using illusions and mental manipulation, among other things. Fighter level 4, Spellcraft 2 ranks High
Sight-Stealing Strike Steal the sight of a target, making them blind and allowing you to see what it could normally see. Fighter Level 12, Banish Light Very High
Smoking Shadow Style Wield shadow magic with your blade and strike your opponents helpless. Fighter level 4, Spellcraft 2 ranks High
Unrelenting Force Strike Blow opponents back with a wave of force emitted from your blade. Fighter level 8, Font of Power Style High
Unseen Path Style Any weapon you use is a +1 magic item, and previous magic items can be returned easily. Opens up the path of teleporting and manipulating time and space, among other things. Fighter level 4, Spellcraft 2 ranks High



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SummaryArcane Combat feats grant magical abilitie
Arcane Combat feats grant magical abilities through various combat styles and techniques. The classes which get them usually have no spellcasting ability of their own. All arcane combat feats are also fighter bonus feats, and many require fighter levels.
us feats, and many require fighter levels. +