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Bandit Captain (5e24)

Disambiguation.png
Bandit exists in other D&D editions see:

Bandit (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY



Bandit Captain (NPC) [1][2]
Small or Medium Humanoid (Bandits), Neutral
AC: 15Initiative: +3 (13)
HP: 52 (8d8+16)
Speed: 30 ft.
Mod Save Mod Save Mod Save
Str 15 +2 +2 Dex 16 +3 +3 Con 14 +2 +2
Int 14 +2 +2 Wis 11 +0 +0 Cha 14 +2 +2
Skills: Athletics +4, Deception +4
Gear: Pistol, Scimitar, Studded Leather Armor
Senses: Passive Perception 10
Languages: Common, Thieves' Cant
CR: 2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10+3) Piercing damage. 

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

 + 

Additional PropertiesEdit

Habitat: Any|}}

End of the SRD 5.2 material

Unofficial Description: Leader of a squad of bandits

Found in AdventuresEdit

Sources and NotesEdit

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 258-259. Licensed: CC-BY.
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 27.

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].