Blurred Run (3.5e Maneuver)

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Author: the bluez in the dungeon (talk)
Date Created: 22/02/2021
Status: Complete
Editing: Clarity edits only please
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Blurred Run
Ars Venatoria (Rush)
Level: 1
Initiation Action: Any Movement
Range: Personal
Target: Self
Duration: As long as you move, see text
All your enemies see is a hazy figure shooting arrows.

You gain concealment 20% as long as you move without breaking stride, without attacking or being hit. The effect ends at end of your current round.

If you make an attack and it hits, this effect ends at the end of your turn. If you are hit by an attack the effect immediately ends.

When moving outside of combat the effects remains as long as you don't stop.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesArs Venatoria

Authorthe bluez in the dungeon +
DisciplineArs Venatoria +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryGain concealment while moving. +
TitleBlurred Run +
TypeRush +