Critical Recovery (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 11-28-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Critical Recovery[edit]

As the greatclub struck you felt bones snap and shatter, only for them to pull together again as the pressure was released.

Armor with this enhancement has various divine runes all over it. When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them. The creature heals 2d8 points of damage (up to a maximum of the damage they took), which may save them from death if they otherwise would be under -10 hp. Against weapons with a x3 critical it heals 3d8, and against weapons with a x4 critical it heals 4d8.

Faint Conjuration; CL 5th; Craft Magic Arms and Armor, cure moderate wounds; Price: +1.


Back to Main Page3.5e HomebrewEquipmentArmor Enhancements

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryWhen a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them. +
TitleCritical Recovery +