Critical Recovery (3.5e Equipment)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Critical Recovery[edit]
As the greatclub struck you felt bones snap and shatter, only for them to pull together again as the pressure was released.
Armor with this enhancement has various divine runes all over it. When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them. The creature heals 2d8 points of damage (up to a maximum of the damage they took), which may save them from death if they otherwise would be under -10 hp. Against weapons with a x3 critical it heals 3d8, and against weapons with a x4 critical it heals 4d8.
Faint Conjuration; CL 5th; Craft Magic Arms and Armor, cure moderate wounds; Price: +1.
Back to Main Page → 3.5e Homebrew → Equipment → Armor Enhancements
Eiji-kunv |
---|