Dancing Blossom Stance (3.5e Feat)
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Dancing Blossom Stance [General]
Prerequisites: Monk 4th, Balance 7 ranksBenefit: When making a jump check, you may end your turn in mid air, suspended on naught but dust and currents of air. Instead of making a typical long or high jump, you may instead travel up to a number of feet equal to your jump check result as a move action (to the maximum of your base land speed), rounded down to the nearest 5 foot increment. With subsequent move actions you may make multiple jumps to change your direction. You may stay still or take a 5 foot step in mid-air, but to move you must make another jump check or allow yourself to fall.
In addition, you may step on liquid surfaces and not sink through (though you may still take damage from stepping on dangerous liquids like acid or lava). If the liquid surface has waves or is undergoing vigorous motions balance checks may be in order, starting at DC 15 for gentle waves and up to DC 35 for a violent storm surge.
You may stay airborne or standing on a liquid surface for a number of rounds per day equal to your ranks in balance, these rounds spent balancing in mid-air or on liquids need not be consecutive rounds.
Normal: Monks suck at flying, and water doesn't support you.Special: A monk may take this as his 6th level bonus feat.
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Eiji-kunv |
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Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Monk 4th + and Balance 7 ranks + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | Monks fly through the air as if on wires, balance on a single mote of dust, and walk on water. + |
Title | Dancing Blossom Stance + |
Type | General + |