Desert Nomad's Garb (3.5e Equipment)

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Author: Sulacu (talk)
Date Created: November 8, 2016
Status: Complete
Editing: Clarity edits only please
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Desert Nomad's Garb[edit]

These full-body robes of beige or white fabric are padded with an underlay of sturdy textile, and are a choice equipment of the nomads and warriors from the Sand Sea.

Desert Nomad's Garb (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 300 gp 600 gp +2 5 lb. 10
Medium 300 gp 600 gp +2 10 lb. 10
Non-Standard Sizes
Fine 150 gp 300 gp +1 1 lb. 10
Diminutive 150 gp 300 gp +1 1 lb. 10
Tiny 150 gp 300 gp +1 1 lb. 10
Large 600 gp 1200 gp +2 20 lb. 10
Huge 1200 gp 2400 gp +2 50 lb. 10
Gargantuan 2400 gp 4800 gp +2 80 lb. 10
Colossal 4800 gp 9600 gp +2 120 lb. 10
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+5 -2 15% 1
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

A desert nomad's garb consists of a light-colored robe that clads the entire body and is held in place with a cloth waistband. Underlays consist of pressed and glued-together linens to provide a modicum of protection. The hands and the face are unarmored, but the garb contains a cloak and padded shoes made to navigate both uneven, hard ground as well as loose soil and sand. The desert nomad's garb is always masterwork; price and benefits are subsumed in the above statistics.

The desert nomad's garb provides the following benefits when worn, on top of its general protective capabilities.

  • You gain the ranger's Camouflage ability in desert areas and natural environments of similar color.
  • You can move at normal speed across any sand. You are unaffected by any difficult terrain involving sand and similar loose underground and gain a +4 bonus to any saving throws against effects based on sand.
  • You count as having level 2 heat protection or your existing level of heat protection increases by +2 (see Protection against Heat, Sandstorm pg. 14).

Craft (tailoring) DC 20. Market Price 300 gp.



Back to Main Page3.5e HomebrewEquipmentMundane ArmorExpanded Armor

Arcane Spell Failure15% +
Armor Bonus+2 +
Armor Check-2 +
AuthorSulacu +
Cost300 gp +
Craft DC20 +
Identifier3.5e Equipment +
Max Dex Bonus+5 +
RatingUndiscussed +
SummaryPadded robes worn by nomads of the desert. +
TitleDesert Nomad's Garb +
TypeLight +
Weight10 lb. +