Dis-Trict Attorney (3.5e Prestige Class)
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It's long been said that Hell has the best lawyers. You're one of them. 9 8 Poor Poor Poor Good
Full
Dis-trict AttorneyEdit
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-fluff about this prestige class->
Becoming a Dis-Trict AttorneyEdit
<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->
Alignment: | Any non-good. |
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Skills: | Knowledge (planes) 10 ranks, Profession (Infernal Lawyer) 10 ranks, Diplomacy 4 ranks, Intimidate 4
ranks. |
Feats: | Spell Focus (Conjuration). |
Spellcasting: | Ability to cast Conjuration spells, including Lesser Planar Binding. |
Special: | Must be a native of the Prime Material Plane, must have been instructed in Infernal Law by a devil. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Infernal Paralegal, Professional Privileges, Private Office, Legalese, Professional Ethics, Wit and Charm | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Contractual Bonds, Gag Order | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Cease and Desist | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | The Fine Print | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Contract Negotiations, Professional Connections | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Hostile Takeover | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | Binders of Bindings | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Reams of Contracts | +1 Spellcasting Level | |||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level.) |
Class FeaturesEdit
All of the following are class features of the Dis-Trict Attorney.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a dis-trict attorney, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Infernal Paralegal: The Dis-Trict Attorney gains an imp familiar, using their full character level to determine benefits.
Professional Privileges (Ex): Being an infernal lawyer would be difficult if you're susceptible to things like the the entrapping effect of Hades or the fiery landscape of the Elemental Plane of Fire. A Dis-Trict Attorney benefits from constant avoid planar effectsSpCom and resist planar alignmentSpCom effects, and is immune to entrapping effects like The Grays of Hades. They also add their class level to checks to control raw limbo and set a new direction for gravity on subjective-directional gravity planes, and to their Intelligence modifier for traveling on the Astral plane.
Private Office (Sp): The Dis-Trict Attorney needs somewhere to meet clients, if nothing else. They gain access to a special demiplane that replicates the effects of Secure Shelter except that it is the same location between castings, meaning that when the duration ends this extradimensional space is inaccessible, but items and creatures still be there when this ability is used again (effectively trapped unless planar travel magic is used). At character level 13, this improves to replicating Magnificent Mansion, as the Corner Office ability of the Barrister of the Nine.
Legalese (Ex): Whatever their actual alignment, the Dis-Trict Attorney knows various mystical loopholes that make magic treat them as a Lawful creature. Whenever they would be subjected to a spell, spell-like, or magical effect which cares about alignment, the Dis-Trict Attorney is treated as being Lawful when it would be beneficial. Similarly, they always detect as Lawful to detection spells and similar. Additionally, the Dis-Trict Attorney is considered to have every spell with the Law Descriptor on their spell list for the purpose of activating magic items.
Professional Ethics: While Dis-Trict Attorneys are well known for being amoral, they are rigorously held to a set of professional ethics. A Dis-Trict Attorney is, first and foremost, bound to their word. They must hold to agreements, and outright lies are frowned upon (but doublespeak, weasel words, carefully-not-saying-things, and other sorts of trickery are, if anything, encouraged). They are expected to hold their clients' information confidential, act within the clients' decisions and wishes (so long as doing so does not contravene another ethical tenet), and avoid conflicts of interest (namely, representing a client if doing so would be detrimental to another client being represented, or limit by the attorney's ability to uphold/be limited by their other responsibilities). A Dis-Trict Attorney who fails to uphold these professional ethics may be subject to disbarment by their Courts of Hell, which disallows them from advancing this class until they have properly repaired the issue.
Wit and Charm: Some Dis-Trict Attorneys are smart and some are charming. Dis-Trict Attorneys may choose whether to use their Intelligence or Charisma modifier for the features of this class.
Contractual Bonds: To the Dis-Trict Attorney, contracts, whether written, spoken, or magical, serve to the benefit of both parties. This means that when a 2nd level Dis-Trict Attorney summons a creature, that creature is stronger. The Dis-Trict Attorney gain the Augment Summons feat as a bonus feat. If they already have it, they may instead take Greater Spell Focus (Conjuration), Creative Bond, Advanced Summoning, or whatever summoning-focused feat they otherwise qualify for (DM approval allowing).
In addition, the Dis-Trict Attorney's summons are immune to the spell Steal SummoningCM, as well as effects which replicate it.
Gag Order (Sp): The 2nd level Dis-Trict Attorney knows that sometimes the best thing you can do is make sure your opponent doesn't do something. A number of times per 24 hour period equal to their class level plus their Wit and Charm modifier they may use silence as an immediate action, save that it affects only a single target, not an area.
Cease and Desist (Su): A Dis-Trict Attorney is aware of a complex web of contracts, deals, agreements, and so on that bind the multiverse together, and may use it to halt some enemy actions so that proper due diligence may be performed. A 3rd level Dis-Trict Attorney gains Turn and Rebuke that functions against summoned creatures as a Cleric of the Dis-Trict Attorney's character level turns or rebukes undead. The Dis-Trict Attorney may use this ability a number of times per day equal to 3+their Wit and Charm modifier.
Fine Print (Sp): At 4th level, the Dis-Trict Attorney masters the art of fine print, which is to say, they can point out a previously unnoticed clause that means a target cannot do what they were about to, or that the Dis-Trict Attorney or their clients can do what they were about to do. As a standard action a number of times per day equal to their class level plus their Intelligence modifier, the Dis-Trict Attorney can attempt to convince listeners that a relevant law (such as the jurisdiction of the guards of a specific city, or the legal strictures which bind devils) says a certain thing is allowed or not allowed. This is a mind-affecting, language dependent compulsion effect, and the targets are allowed a Will save (DC 10 + 1/2 Dis-Trict Attorney's character level + their Wit and Charm modifier). If they fail the save, they believe that the relevant law does, in fact, say what the Dis-Trict Attorney says it does. They then act accordingly, based on their stance on laws. Brigands will likely ignore it, unless you can give them a good reason why they should care, but guards will likely act in whatever way they believe will involve the least trouble for them personally.
Fine Print can affect a number of targets equal to your caster level at close range (though no two of which can be more than 30 ft apart), and the compulsion lasts for 1 hour per caster level.
Contract Negotiations (Ex): A 5th-level Dis-Trict Attorney learns to better negotiate with the creatures they call through Planar Binding. Firstly, the Dis-Trict Attorney may attempt to request services from a creature of an opposed alignment more easily. Treat such creatures' starting attitude as Unfriendly, rather than Hostile.
Secondly, the Dis-Trict Attorney can create a full trap-version Magic Circle effect with dimensional anchor as an at will spell-like ability that takes 1 minute, and does not need a Spellcraft check, the Dis-Trict Attorney is an old-hand at making these by this point and effectively automatically do it as well as they want to.
Finally, the Dis-Trict Attorney may offer a trade of services in their negotiation. Services offered provide a bonus on the Dis-Trict Attorney's Charisma check equal the amount such a requested service or task would penalize it (per Devilish Bribes and Gifts, Fiendish Codex II, p30).
Professional Connections: At 5th level, a Dis-Trict Attorney has an extensive network of connections across the planes. Treat this as them having a Leadership score equal to their ranks in Profession (Infernal Lawyer) plus their Wit and Charm modifier. However, your followers and cohort are not following you around, they're just people you know, and so don't represent specific individuals--the CR 6 Guy you went to for a third level spell last session doesn't need to be the same person you go to for some black lotus extract next session, but they are "set" within a session. Your "cohort" works in a similar manner, but they do represent a specific person, if you want to change your cohort, you can't go back to last one until they've accrued some kind of new debt to you. Your followers and cohorts can be any creature type, even non-sapient ones (in which case you're, say, borrowing a pack of fiendish bloodhounds from a client).
Hostile Takeover (Sp): One might think that contract law is all about binding agreements that cannot be broken without penalty. Generally this is true, but the masters of it know all the loopholes. A 6th level Dis-Trict Attorney may use Steal SummoningCM as a spell-like ability at will, but only once per a given summoned creature.
Binders of Bindings (Sp): A 7th level Dis-Trict Attorney's dealings reach far and wide in the lower planes, and many fiends indebted to them one way or another. The Dis-Trict Attorney gains the Summon ability of the True Fiend. The Dis-Trict Attorney is not limited to one particular type of fiends, and may summon devils, demons, yugoloths, and even other kinds of fiends with equal ease.
Reams of Bindings: At 9th level, a Dis-Trict Attorney's dealings grow to even greater numbers. They gain Dominions of the Infernal as a bonus feat.
Ex-<-pluralized class name->Edit
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
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