Enhance Ability (One)

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Enhance Ability[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 2nd-level
Class List: Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
School: Transmutation
Casting Time: 1 action
Range:  Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Scales: True

You touch a creature[3] and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points [4], which are lost when the spell ends.
Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
Eagle’s Splendor. The target has advantage on Charisma checks.
Fox’s Cunning. The target has advantage on Intelligence checks.
Owl’s Wisdom. The target has advantage on Wisdom checks.



At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.


Sources and Notes[edit]

  1. SRD5:
  2. class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
  3. Rule Tip: You're a Creature: A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. — UA 2020 Subclasses Part 3
  4. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - James Wyatt, Jeremy Crawford (20 November 2018). Guildmasters' Guide to Ravnica. (5e 2014) Wizards of the Coast. ISBN 0786966599. p. 27.; Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider (14 January 2020). UA 2020 Subclasses Part 1. (5e 2014) Wizards of the Coast. ; Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider (24 February 2020). UA 2020 Subclasses Part 3. (5e 2014) Wizards of the Coast. .
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

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Facts about "Enhance Ability (One)"
Author"Varied" +
Canontrue +
Cast Time1 action +
ComponentV +, S + and M +
Concentrationtrue +
Level2 +
NameEnhance Ability +
OneDnD Playtesttrue +
Publication"Varied" +
RangeTouch +
Scalabletrue +
SchoolTransmutation +
SortTextEnhance Ability (One) One +
Spell ListArtificer +, Bard +, Cleric +, Druid +, Ranger +, Sorcerer + and Wizard +
Unearthed Arcanatrue +