Feygraced Errant (3.5e Alternate Class Feature)/Old

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Feygraced Errant

A feygraced errant is a cavalier who has been enchanted by or is descended from a powerful fey. Many feygraced errants are little more than servants of their fey master, but some do strike on their own and make a name for themselves. The green knight and the hooded knight archetype complement the feygraced errant archetype well.

Class: Cavalier

Level: 1st-20th

Replaces: Armor Proficiency, Challenge, Bonus Feat (6th)

Benefit: A feygraced errant gain access to the following class features:

Feybound Oath: If a feygraced errant violates her edict, she loses her enchanted strike for 24 hours. A feygraced errant usually choose to serve the Order of the Green, or the Order of the Blossom, but may choose her allegiance freely.

Enchanted Strike (Su): A feygraced errant gains Arcane Strike as a bonus feat, using her class level as a her effective caster level for the effect of the feat and for meeting the prerequisites of other feats which requires Arcane Strike as a bonus feat.

At 6th level the feygraced errant gains Vital Strike as a bonus feat. If she has sneak attack, she automatically deals sneak attack damage on any attacks augmented by vital strike, even if the attack wouldn't qualify for a sneak attack.

This ability replaces the challenge attempt gained at 1st level and the bonus feat gained at 6th level.

Feytouched (Ex): A feygraced errant counts as both fey and her original creature type for the purpose of spells and effects. At 4th level she gains DR 2/Cold Iron, which increases by 2 at 8th level, each 4 levels thereafter.

This ability replaces the cavalier's challenge bonus and demanding challenge.

Wild Empathy (Ex): This class feature functions as per the druid class feature.

This ability replaces the cavalier’s proficiency with heavy armor. A feygraced errant with the Green knight archetype does not gain this ability and retain her proficiency with heavy armor.

Fey Hex (Su): A 4th level feygraced errant chooses a single hex from the following list: cackle, charm, disguise, evil eye, fortune, misfortune, murksight, prehensile hair, protective luck, scar, water lung or any hexes on the shaman nature spirit (except friend to animals). At 10th level, the feygraced errant gain access to the following additional hexes: beast eye, nightmare, prophecy, retribution, speak in dream, weather control.

A feygraced errant uses her cavalier level for the purpose of determining the effect of her hexes, and uses her Charisma instead of her Intelligence for the purposes of her hexes. The feygraced errant gains an additional hex at 7th level and each 3 levels thereafter.

This ability replaces all further uses of challenge.


ClassCavalier +
SummaryA feygraced errant is a cavalier who has b
A feygraced errant is a cavalier who has been enchanted by or is descended from a powerful fey. Many feygraced errants are little more than servants of their fey master, but some do strike on their own and make a name for themselves. The green knight and the hooded knight archetype complement the feygraced errant archetype well.
ement the feygraced errant archetype well. +