Find Steed (5e24)
Find Steed [1][2] (Spell)
Level: 2nd-level
Casters: Paladin
School: Conjuration
Casting Time: 30 feet (Ritual)
Range: 10 feet
Components: V, S
Duration: Instantaneous
Scales: True
ADDITIONAL INFO:[3]
Effect: Summoning
Other Casters: —
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one.
The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose the steed’s creature type — Celestial, Fey, or Fiend — which determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you.
Disappearance of the Steed. The steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Otherworldly SteedEdit
| Otherworldly Steed [4][5] [6][7] | |||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Varied (Celestials, Fey, Fiends), Neutral | |||||||||||||||||||||||||||||||||||||||||||
| AC: Calculated (10+1 per spell level)Initiative: +1 (11) | |||||||||||||||||||||||||||||||||||||||||||
| HP: 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell’s level) | |||||||||||||||||||||||||||||||||||||||||||
| Speed: 60 ft., Fly 60 ft. (requires level 4+ spell) | |||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||
| Senses: Passive Perception 11 | |||||||||||||||||||||||||||||||||||||||||||
| Languages: Telepathy 1 mile (works only with caster) | |||||||||||||||||||||||||||||||||||||||||||
| CR: —; PB PB equals caster's Proficiency Bonus) | |||||||||||||||||||||||||||||||||||||||||||
TraitsLife Bond. When the caster regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if the caster is within 5 feet of it. ActionsOtherworldly Slam. Melee Attack Roll: Bonus equals the caster's spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage. Bonus ActionsFell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals the caster's Spell Save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of the caster's next turn. | |||||||||||||||||||||||||||||||||||||||||||
| + |
Sources and NotesEdit
- ↑ Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 130-131. Licensed: CC-BY.
- ↑ Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 272-273. Licensed: © Wizards of the Coast.
- ↑ Unofficial information.
- ↑ SRD 5.2 p.131
- ↑ PHB5e24 p.273
- ↑ habitat - unofficial
- ↑ Variations (PHB): Alignment: Unaligned.
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].