Gazer Laser (3.5e Spell)
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Evocation [Force] | |
Level: | Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 60 ft |
Effect: | One or more eyebeams emanating from your eye |
Duration: | 1 round/level |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
PUNCHES FROM THE PUNCH DIMENSION!
Your eyes explode with concussive beams of force which cannot be stopped short of closing your eyes. Initially only a single eye fires a beam at a single target in range which deals 1d6 force damage each round with a Reflex save for half. However, the spell may be prepared in a higher level spell slot which automatically adjusts the DC as per Heighten Spell and shoots another beam from another eye. Only one save must be made no matter the number of beams directed in an area. For most creatures, this is to a maximum of two eyes as a 2nd level spell, and pointed in the same direction. However creatures with multiple eyes can use more beams, up to a maximum of 9 beams in a 9th level spell slot. Creatures whose eyes are on stalks or can swivel in unusual manners can even split the beam into multiple beams by splitting the damage die up between them (to a maximum of nine 1d6 beams in nine directions).
Because the beams hit anything you are looking at, Spot checks are impossible unless you are willing to damage whatever you are looking at or it is beyond your blast range. You are considered averting your gaze from anything else, so you do not risk hitting an ally if your view passes over them briefly.
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