Publication:Greyhawk Player's Guide

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Greyhawk Player's Guide
TSR9578 Player's Guide.jpg
System: Dungeons and Dragons 2e 
Abbreviation:   
Author: Anne Brown 
Publisher: TSR 
Item Code: 9578 
Publication Date: 1998 
Format: Paperback 
Page Count: 64 
ISBN-10: 0-7869-1248-0 
Price:  
 
Product Blurb
THE FIRST WORLD EVER MADE FOR THE AD&D GAME!

Return to the roots of fantasy roleplaying with the Player's Guide for the GREYHAWK campaign setting - the original ADVANCED DUNGEONS & DRAGONS game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.

Enter the Flanaess - a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and external. Learn about the nations and cities of the world of Greyhawk; the leaders and rebels that affect this war-torn land; the races that inhabit it and the creatures that threaten it. Use this book in conjunction wiith TSR's other GREYHAWK game accessories, or to begin your own campaign in the land that helped shape the AD&D game, the world that even now defines excitement and intrigue.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Back to Main PagePublication List2e Publications

The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.

Contents[edit]

The Player's Guide contains information intended for players, rather than dungeon masters.[1] The book emphasizes character development over comprehensive coverage. The book gives a basic overview of the history, culture, and geography of the world of Oerth. It contains rules on creating members of various material orders, preistly sects, and bands of Knights and Rangers. It also includes small descriptions of important characters to inform players of who's who, and it also covers various humanoid races. The book includes some well-detailed maps of the world at large, as well as Greyhawk City in particular.[1] The book contains new player kits, and role-playing tips to fit in with earlier material.[1]

Publication history[edit]

The Player's Guide was published as part of TSR's relaunch of the Greyhawk line, and was released before The Adventure Begins.[1]

Reception[edit]

James MacDuff reviewed the Player's Guide in 1998, in Shadis #50; MacDuff also reviewed Return of the Eight and The Adventure Begins, and called the Player's Guide "easily the most accessible of the three products".[1] He liked the 11" X 16" maps compared to the more unwieldy folding maps from earlier Greyhawk sets. MacDuff called the book "a treasure" for players, saying it "contains enough new stuff to entice old Greyhawk hands, and unlike The Adventure Begins, shouldn't leave them wanting".[1]

Bibliography[edit]

  • Brown, Anne. Player's Guide. Renton, WA: Wizards of the Coast, 1998.

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 MacDuff, James (August 1998). "Greyhawk Line Review". Shadis (Alderac Entertainment Group) (50): 91. 

External links[edit]

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Abbreviation  +
AuthorAnne Brown +
ISBN0-7869-1248-0 +
Item Code9578 +
Media TypePaperback +
Page Count64 +
Publication Date1998 +
PublisherTSR +
SystemDungeons and Dragons 2e +
TitleGreyhawk Player's Guide +