Half Shot (3.5e Spell)
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Enchantment [Mind-Affecting] | |
Level: | Cleric 1, Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Target: | One creature |
Duration: | 1 minute/level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
You curse your opponent, who has difficulty attacking at range. The range of all non-melee attacks are reduced by 50%, including ranged attack rolls and the range of spells and spell-like effects, to a minimum 5 feet. Area effect spreads such as cones and bursts is not reduced, but the distance a spell may go off will be.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Facts about "Half Shot (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Cleric 1 + and Sorcerer/Wizard 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Enchantment + |
Summary | Far Shot? No, try half shot, and cut those ranges in two! + |
Title | Half Shot + |